Hello again,

Is there a way to add polyline overlays on all streets in the current
viewport? I know there's a way to the information on the nearest road
to where a user clicks, a la this example: 
http://econym.org.uk/gmap/example_snappath.htm
But I'm having trouble figuring out how to get the information from
all the roads in sight. I have a viewport of 500x500 pixels, and the
minimum zoom level is 16. Once these roads have polyline overlays, I'd
like to use their intersection points to create polygons for "city
blocks".

Questions I have about how Google calculates road layouts:
- How does one get the information about a road that Google is able to
obtain?
- How does Google find a nearby road? It looks like in that example
that the function loadFromWaypoints is used. Are Google maps just
covered in a series of waypoints?
- Is it possible to differentiate between large roads, highways, side
streets, alleys, etc?
- According to that example's tutorial page ( http://econym.org.uk/gmap/snap.htm
), running too many GDirection calls will cause issues. Is it possible
to do one GDirection call and use a for loop to collect and push the
results to an array?
- I know Google Maps can plot an actual road intersection (like if you
search for "38th St & Thomas"). How would one get the intersection of
two polylines? Would it be with a hittest?

I'm sure I'll have more questions about this as I look into it
further. Right now I'm thinking of running a loop to check within the
boundaries of my viewport and compare with loadFromWaypoints to see if
I can populate an array with street names.

Thanks for any help and insight!

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