I actually have my own complete renderer. However, it would be
possible to do it with a Polyline it would require removing it and
then re-adding it when points change. Alternatively you could
potentially use a temporary sprite before committing to a polyline.

Jonathan

On Aug 25, 5:23 pm, The uncanny valley <[email protected]> wrote:
> After looking at those methods and your app a little more, I'm left
> with just a few questions. Are you even using a polyline, or are you
> using some sort of sprite then using viewporttolatlng to convert the
> points into latlngs?
>
> On Aug 25, 12:00 pm, The uncanny valley <[email protected]> wrote:
>
>
>
> > At least now I know it's possible. I checked out your site, your
> > implementing a lot of the same stuff I'm trying to do as well. This is
> > my first foray into any sort of GIS so I haven't scoured through the
> > API reference completely. I'll look into what your suggesting and see
> > how "easy" it is (for me anyway).
>
> > On Aug 25, 11:16 am, Jonathan Wagner <[email protected]> wrote:
>
> > > There is no native support for this in the flash api, it is not too
> > > difficult to build however. The two main functions to make it a
> > > reality are Map.fromLatLngtoViewport and Map.fromViewportToLatLng. You
> > > can then use whatever graphical nodes you want for the editing and use
> > > those two functions to accomplish the translation.
>
> > > Jonathan
> > > ScribbleMaps.com
>
> > > On Aug 24, 10:02 am, The uncanny valley <[email protected]> wrote:
>
> > > > Does the Flash API contain anything natively that can be used to edit
> > > > a polyline after you've drawn it on the map? I've seen that the JS API
> > > > contains methods that allow you to add/remove vertices and so on, but
> > > > the flash API does not. Are there plans to add this functionality in
> > > > future releases? If not, then has anyone creadted an editable polyline
> > > > with the Flash API?

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