Phew, well I got it to work reliably yesterday morning. Not the prettiest girl at the dance, but a dancer none the less. I don't know the procedures for this forum exactly, but I guess for now my issue is resolved.
On Aug 26, 5:51 am, mahesh sparsh <[email protected]> wrote: > just you can add vertex on rollover and can remove vertex on rollout. > > you will get vertexes of polyline by using getVertexCount. and make a loop > for all vertexes. > use getVertex(index) will give you the latlng value. > at that location you can add any sprite or anything and redraw the object. > > you will get vertexes of polygon by using getOuterVertexCount. and make a > loop for all vertexes. > use getOuterVertex(index) will give you the latlng value. > at that location you can add any sprite or anything and redraw the object. > > On Thu, Aug 26, 2010 at 3:55 AM, Jonathan Wagner > <[email protected]>wrote: > > > I actually have my own complete renderer. However, it would be > > possible to do it with a Polyline it would require removing it and > > then re-adding it when points change. Alternatively you could > > potentially use a temporary sprite before committing to a polyline. > > > Jonathan > > > On Aug 25, 5:23 pm, The uncanny valley <[email protected]> wrote: > > > After looking at those methods and your app a little more, I'm left > > > with just a few questions. Are you even using a polyline, or are you > > > using some sort of sprite then using viewporttolatlng to convert the > > > points into latlngs? > > > > On Aug 25, 12:00 pm, The uncanny valley <[email protected]> wrote: > > > > > At least now I know it's possible. I checked out your site, your > > > > implementing a lot of the same stuff I'm trying to do as well. This is > > > > my first foray into any sort of GIS so I haven't scoured through the > > > > API reference completely. I'll look into what your suggesting and see > > > > how "easy" it is (for me anyway). > > > > > On Aug 25, 11:16 am, Jonathan Wagner <[email protected]> wrote: > > > > > > There is no native support for this in the flash api, it is not too > > > > > difficult to build however. The two main functions to make it a > > > > > reality are Map.fromLatLngtoViewport and Map.fromViewportToLatLng. > > You > > > > > can then use whatever graphical nodes you want for the editing and > > use > > > > > those two functions to accomplish the translation. > > > > > > Jonathan > > > > > ScribbleMaps.com > > > > > > On Aug 24, 10:02 am, The uncanny valley <[email protected]> wrote: > > > > > > > Does the Flash API contain anything natively that can be used to > > edit > > > > > > a polyline after you've drawn it on the map? I've seen that the JS > > API > > > > > > contains methods that allow you to add/remove vertices and so on, > > but > > > > > > the flash API does not. Are there plans to add this functionality > > in > > > > > > future releases? If not, then has anyone creadted an editable > > polyline > > > > > > with the Flash API? > > > -- > > You received this message because you are subscribed to the Google Groups > > "Google Maps API For Flash" group. > > To post to this group, send email to > > [email protected]. > > To unsubscribe from this group, send email to > > [email protected]<google-maps-api-for-flash%[email protected]> > > . > > For more options, visit this group at > >http://groups.google.com/group/google-maps-api-for-flash?hl=en. -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
