The onmapready event isn't getting fired so you are only getting the default
map. Notice how your controls are not there. I would just put the map in a
container that can move off the visible area of your page so you don't have
to keep loading the map.
On Nov 26, 2010 9:53 AM, "Cida" <[email protected]> wrote:
> Hi,
> I've tried that too, but when I navigate to another frame the map is
> still there and
> if I use removeChild, when I return to frame with the map, it doesn't
> work either.
> I have a test online here:
> http://anadehelios.com/teste/
> You can click on "Contato", that's where the map is.
> In this example it's in an external swf, loading into a Loader in the
> main file, like the rest of the content from the other sections.
> thanks for replying!
>
>
> On Nov 26, 3:42 pm, Daniel <[email protected]> wrote:
>> Why don't you just keep the map in the same .fla as the rest of the
project
>> instead of loading it in from the outside. Is there a reason for you to
keep
>> them separate? Do you have an example of your project online somewhere?
>>
>> On Fri, Nov 26, 2010 at 2:15 AM, Cida <[email protected]> wrote:
>> > I have a flash file that loads a swf inside a Loader.
>> > This loaded swf has a map that works well when it's loaded in the
>> > first place, the right location shows up.
>> > However when I navigate to another frame of the flash file and return
>> > to the section where the swf with the map is loaded, the map that
>> > shows up from then on is just the world map with no markers or
>> > controls.
>>
>> > What do I have to do for the map to show up with the correct location
>> > every time I return to the frame where it's on?
>> > I have also tried putting all the code in the main timeline, not in a
>> > loaded swf and the same problem happens when I move to another frame
>> > and go back to the map.
>>
>> > Can anyone give me a hint of what code I have to use?
>>
>> > thanks
>>
>> > this is my code:
>>
>> > stop();
>> > //importing classes for Google Maps
>> > import com.google.maps.LatLng;
>> > import com.google.maps.Map;
>> > import com.google.maps.MapEvent;
>> > import com.google.maps.MapType;
>> > import com.google.maps.overlays.Marker;
>>
>> > import com.google.maps.controls.NavigationControl;
>> > import com.google.maps.controls.MapTypeControl;
>> > import com.google.maps.controls.OverviewMapControl;
>>
>> > var my_map:Map = new Map();
>> > my_map.key =
>>
>> >
"ABQIAAAA1IktfSBhNU8xl5seIsl7HxRddxtj_9g1FWxINIPExNXMnrMOlRQ8YTgIzcPtNjRoht8sVnZbffrEow";
>> > my_map.sensor = "false";
>>
>> > my_map.setSize(new Point(350, 380));
>> > my_map.x = 570;
>> > my_map.y = 15;
>> > this.addChild(my_map);
>>
>> > my_map.addEventListener(MapEvent.MAP_READY, onMapReady);
>>
>> > function onMapReady(event:Event):void
>> > {
>> > my_map.setCenter(new LatLng(-16.6957104, -49.2615066), 15,
>> > MapType.NORMAL_MAP_TYPE);
>>
>> > var my_marker1:Marker = new Marker(new LatLng(-16.6957104,
>> > -49.2615066));
>> > my_map.addOverlay(my_marker1);
>>
>> > my_map.addControl(new MapTypeControl());
>> > my_map.addControl(new OverviewMapControl());
>> > my_map.addControl(new NavigationControl());
>>
>> > }
>>
>> > --
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>> > To unsubscribe from this group, send email to
>> > [email protected]<google-maps-api-for-flash%[email protected]>
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>
>> > .
>> > For more options, visit this group at
>> >http://groups.google.com/group/google-maps-api-for-flash?hl=en.
>
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