ok, I'll try that.
thank you for your help.

On Sat, Nov 27, 2010 at 6:36 PM, Daniel <[email protected]> wrote:

> The onmapready event isn't getting fired so you are only getting the
> default map. Notice how your controls are not there. I would just put the
> map in a container that can move off the visible area of your page so you
> don't have to keep loading the map.
> On Nov 26, 2010 9:53 AM, "Cida" <[email protected]> wrote:
> > Hi,
> > I've tried that too, but when I navigate to another frame the map is
> > still there and
> > if I use removeChild, when I return to frame with the map, it doesn't
> > work either.
> > I have a test online here:
> > http://anadehelios.com/teste/
> > You can click on "Contato", that's where the map is.
> > In this example it's in an external swf, loading into a Loader in the
> > main file, like the rest of the content from the other sections.
> > thanks for replying!
> >
> >
> > On Nov 26, 3:42 pm, Daniel <[email protected]> wrote:
> >> Why don't you just keep the map in the same .fla as the rest of the
> project
> >> instead of loading it in from the outside. Is there a reason for you to
> keep
> >> them separate? Do you have an example of your project online somewhere?
> >>
> >> On Fri, Nov 26, 2010 at 2:15 AM, Cida <[email protected]> wrote:
> >> > I have a flash file that loads a swf inside a Loader.
> >> > This loaded swf has a map that works well when it's loaded in the
> >> > first place, the right location shows up.
> >> > However when I navigate to another frame of the flash file and return
> >> > to the section where the swf with the map is loaded, the map that
> >> > shows up from then on is just the world map with no markers or
> >> > controls.
> >>
> >> > What do I have to do for the map to show up with the correct location
> >> > every time I return to the frame where it's on?
> >> > I have also tried putting all the code in the main timeline, not in a
> >> > loaded swf and the same problem happens when I move to another frame
> >> > and go back to the map.
> >>
> >> > Can anyone give me a hint of what code I have to use?
> >>
> >> > thanks
> >>
> >> > this is my code:
> >>
> >> > stop();
> >> > //importing classes for Google Maps
> >> > import com.google.maps.LatLng;
> >> > import com.google.maps.Map;
> >> > import com.google.maps.MapEvent;
> >> > import com.google.maps.MapType;
> >> > import com.google.maps.overlays.Marker;
> >>
> >> > import com.google.maps.controls.NavigationControl;
> >> > import com.google.maps.controls.MapTypeControl;
> >> > import com.google.maps.controls.OverviewMapControl;
> >>
> >> > var my_map:Map = new Map();
> >> > my_map.key =
> >>
> >> >
> "ABQIAAAA1IktfSBhNU8xl5seIsl7HxRddxtj_9g1FWxINIPExNXMnrMOlRQ8YTgIzcPtNjRoht8sVnZbffrEow";
> >> > my_map.sensor = "false";
> >>
> >> > my_map.setSize(new Point(350, 380));
> >> > my_map.x = 570;
> >> > my_map.y = 15;
> >> > this.addChild(my_map);
> >>
> >> > my_map.addEventListener(MapEvent.MAP_READY, onMapReady);
> >>
> >> > function onMapReady(event:Event):void
> >> > {
> >> > my_map.setCenter(new LatLng(-16.6957104, -49.2615066), 15,
> >> > MapType.NORMAL_MAP_TYPE);
> >>
> >> > var my_marker1:Marker = new Marker(new LatLng(-16.6957104,
> >> > -49.2615066));
> >> > my_map.addOverlay(my_marker1);
> >>
> >> > my_map.addControl(new MapTypeControl());
> >> > my_map.addControl(new OverviewMapControl());
> >> > my_map.addControl(new NavigationControl());
> >>
> >> > }
> >>
> >> > --
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> >> > [email protected].
> >> > To unsubscribe from this group, send email to
> >> > [email protected]<google-maps-api-for-flash%[email protected]>
> <google-maps-api-for-flash%[email protected]<google-maps-api-for-flash%[email protected]>
> >
> >> > .
> >> > For more options, visit this group at
> >> >http://groups.google.com/group/google-maps-api-for-flash?hl=en.
> >
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