The example uses a pre-programmed "canned" route.  I was fooling around with 
it to see if I could make it work for any route entered by the user.  To do 
this, I figured I'd have to calculate the bearing so I could position the 
camera behind the car at the beginning of the trip.  I saw the "angleFrom" 
method and thought it might be of help to me.  However, "angleFrom" doesn't 
seem to return anything I can recognize as being related to bearing, even 
when I convert it from radians to degrees.  Do you (or anyone) know what 
"angleFrom" is actually calculating?  If this method isn't of use to me, my 
next step is to try and convert a formula for calculating bearing into AS3.
 
Thanks,

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