The example uses a pre-programmed "canned" route. I was fooling around with it to see if I could make it work for any route entered by the user. To do this, I figured I'd have to calculate the bearing so I could position the camera behind the car at the beginning of the trip. I saw the "angleFrom" method and thought it might be of help to me. However, "angleFrom" doesn't seem to return anything I can recognize as being related to bearing, even when I convert it from radians to degrees. Do you (or anyone) know what "angleFrom" is actually calculating? If this method isn't of use to me, my next step is to try and convert a formula for calculating bearing into AS3. Thanks,
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