I believe you can just use openInfoWindow function to manually control this 
behavior, the function you put on a marker to do this based on the API docs 
creates the object only when the user clicks the marker, so the objects 
won't be in memory unless they are being shown, I honestly don't recall if 
it enforces a singleton where only one instance can be on screen at a time, 
generally I just use my own components in the overlay rather than using the 
"info window" since I feel I have tighter control that way.

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