Yep, you were right. I've tested this way and it works.

On Sep 5, 3:36 pm, Mike Williams <[EMAIL PROTECTED]> wrote:
> Wasn't it pracus who wrote:
>
> >So maybe there is some way to render it maunaly? :)
> >If it is a stupid question then I'm sorry, I'm not a coding guru.
>
> I've not tried it, but the <canvas> documentation says that it uses a
> non-zero winding number fill rule (whereas the other polygon
> technologies use an odd-even winding number fill rule). If that is the
> case for theChromeimplementation of <canvas>, then it should work if
> you trace the holes in the opposite sense to the outer border.
>
> With SVG and VML, if you have two nested paths that are both clockwise,
> then points in the inner region are wound twice (winding number = 2).
> Since two is even, it's a hole. If you have two nested paths that are
> both anticlockwise, then points in the inner region have winding number
> minus two. Since minus two is even, it's a hole. If you have two nested
> paths one clockwise and one anticlockwise, then the points in the inner
> region have winding number zero. Since zero is even, it's a hole.
>
> With <canvas>, only the case where the winding number is zero should
> give a hole.
>
> --http://econym.googlepages.com/index.htm
> The Blackpool Community Church Javascript Team

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