r1 is the radius in the first direction (North if you're not applying a 
rotation) to be used for odd numbered points.

r2 is the radius in the second direction (East if you're not applying a 
rotation) to be used for odd numbered points.

r3 is the radius in the first direction to be used for even numbered 
points.

r4 is the radius in the second direction to be used for even numbered 
points.

So, if you want to draw a circle or a regular polygon, you would set 
them all to the same value.
   GPolygon.Shape(point,10,10,10,10,...

If you want to draw an ellipse you would set r1 and r3 to the length of 
one semi-axis and r2 and r4 to the length of the other.
   GPolygon.Shape(point,10,5,10,5

If you're drawing a symmetrical star, then you'd set r1 and r2 to the 
radius to the points and r3 and r4 to the radius of the troughs
   GPolygon.Shape(point,10,10,5,5,...


-- 
http://econym.googlepages.com/index.htm
The Blackpool Community Church Javascript Team


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