Sounds very interesting more data qualifies as sparse than people think after you zoom in a ways if your data "vector derived"
On Oct 22, 3:55 pm, bratliff <[EMAIL PROTECTED]> wrote: > I have built an alternative to GTileLayerOverlay for sparsely > populated tile sets. It does not allocate DOM elements for tiles not > contained in their bounding boxes. It supports multiple overlapping > tile sets in the same overlay without transparent PNG images to fill > the voids. Too many transparent PNG images cause performance to > suffer especially for Internet Explorer which must use > AlphaImageLoader. > > The file: > > www.polyarc.us/sparsetile.js > > is still expermental but feel free to test it knowing it may change. > Feedback will be appreciated. > > The file: > > www.polyarc.us/sparsetile > > demonstrates it in action. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
