Sounds very interesting more data qualifies as sparse
than people think after you zoom in a ways if your data
"vector derived"

On Oct 22, 3:55 pm, bratliff <[EMAIL PROTECTED]> wrote:
> I have built an alternative to GTileLayerOverlay for sparsely
> populated tile sets.  It does not allocate DOM elements for tiles not
> contained in their bounding boxes.  It supports multiple overlapping
> tile sets in the same overlay without transparent PNG images to fill
> the voids.  Too many transparent PNG images cause performance to
> suffer especially for Internet Explorer which must use
> AlphaImageLoader.
>
> The file:
>
>        www.polyarc.us/sparsetile.js
>
> is still expermental but feel free to test it knowing it may change.
> Feedback will be appreciated.
>
> The file:
>
>        www.polyarc.us/sparsetile
>
> demonstrates it in action.
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