Garthan wrote:
> Sounds very interesting more data qualifies as sparse
> than people think after you zoom in a ways if your data
> "vector derived"

It is a compromise between GTileLayerOverlay (speed) and GPolyline or
GPolygon (flexibility).  It lets you combine several tile sets without
empty tiles in the regions and/or zoom levels not covered.  It
consolidates multiple tile layers into a single overlay to reduce
overhead (the same DOM structure with an extra DIV only if a real tile
exists).

The example uses "mapsdt" but it will work with real tile sets.

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