Garthan wrote: > Sounds very interesting more data qualifies as sparse > than people think after you zoom in a ways if your data > "vector derived"
It is a compromise between GTileLayerOverlay (speed) and GPolyline or GPolygon (flexibility). It lets you combine several tile sets without empty tiles in the regions and/or zoom levels not covered. It consolidates multiple tile layers into a single overlay to reduce overhead (the same DOM structure with an extra DIV only if a real tile exists). The example uses "mapsdt" but it will work with real tile sets. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
