Buffering is done here
http://mapperz.brinkster.net/Drive_Time/index.html
click 'Draw'
double click to finish
the line is buffered. (by 2000 feet)

unfortunately you need a spatial database to do this
in this case arcgis server is doing the processing (buffering &
intersecting)
but to save money - postgres with postgis can do it for free

Mapperz
http://mapperz.blogspot.com/2008/07/gis-geoprocessing-google-maps-api.html


On Nov 27, 1:42 pm, Anthony <[EMAIL PROTECTED]> wrote:
> What you are looking for is called buffering is GIS. From a given
> polyline (or point or polygon), you can buffer it a certain distance
> and get a polygon. Buffering is not always an easy thing to do though,
> especially from scratch such as using parallel lines, which can
> produce inside-out artifacts, etc.
>
> However, if you're going back to the (spatial?) database server to do
> the comparison, there is likely functionality there to buffer lines
> and/or check for overlap of lines with a tolerance. Even if there
> isn't, you're still probably better off building something on the
> server than trying to do it in JavaScript.
>
> On Nov 26, 10:23 pm, mfemia <[EMAIL PROTECTED]> wrote:
>
> > Bill's function works great when the gap value is set low but when I
> > increase it to 500px approx. 250-300m at the highest zoom level, it
> > generates polylines that would produce an 'inside out' polygon.
>
> > Link:www.uvm.edu/~mfemia/parallel.php
>
> > On Nov 26, 7:56 pm, Esa <[EMAIL PROTECTED]> wrote:
>
> > > I think you are searching something like Bill's parallel 
> > > polylineshttp://wheresthepath.googlepages.com/parallellines.htm
>
>
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