On Nov 30, 10:05 pm, "Michael Geary" <[EMAIL PROTECTED]> wrote:
> > > From: Michael Geary
> > > Just to be clear, main.js doesn't define a "()" function,
> > > it defines an *anonymous* function, and you can have
> > > as many of those as you want.
>
> > > For example, this is perfectly legal:
>
> > > (function() {
> > > // code here
> > > })();
>
> > > (function() {
> > > // more code here
> > > })();
>
> > > It's just as if you had written:
>
> > > function a() {
> > > // code here
> > > }
> > > a();
>
> > > function b() {
> > > // more code here
> > > }
> > > b();
> > From: bratliff
> > Thanks for the clarification. I think I understand it now.
> > In your second example, both "a" & "b" will be added into the
> > global name space but "(function(){ ... })();" is able to suppress it.
>
> That's right, in the "(function(){ ... })();" case, the function doesn't
> even have a name, so nothing is added to the global namespace.
>
> Just to take another example, we're all familiar with using anonymous
> functions like this:
>
> setTimeout( function() {
> // code here
> }, 1000 );
>
> Or:
>
> GEvent.addListener( marker, 'click', function() {
> // code here
> });
>
> Those anonymous functions are just like the one used in the "(function(){
> ... })();" notation. You can have as many of them as you want and they are
> all independent of each other. The only difference with the "(function(){
> ... })();" notation is that it creates an anonymous function and then calls
> it immediately because of the () at the end.
>
> > Slightly off topic, it is too bad neither VML nor CANVAS has
> > the ability to cache the building of the same shape from a
> > previous run.
>
> Very true. PolyGonzo does a bit of caching here to partially make up for
> this. When it runs the loop to convert the lat/longs to pixel positions, it
> saves the results for each zoom level. If you pan the map, or zoom in or out
> and then return to the same zoom level again, it doesn't recalculate the
> pixel positions but uses the ones it has already calculated.
>
> -Mike
In the same session you can have a separate DIV for each zoom level
with just one visible. Across sessions each DIV is rebuilt from
scratch. I believe Google avoids rendering the off-screen portions of
large polys. Are you doing anything similar ?
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