Perfect!!! Both solutions work perfectly.
Thank you a lot Carlo On 1 Feb, 09:47, Mike Williams <[email protected]> wrote: > Wasn't it Carlo who wrote: > > > > >Thanks a lot, Mike. Now it works. > > >Is there a way to avoid the canvas repeat horizontally? > > You can tweak the GProjection. > > Try this (not tested) > > GMercatorProjection.tileCheckRange=function(a,b,c){ > var d= Math.pow(2,b); > if (a.y<0||a.y>=d) { > return false; > } > if(a.x<0||a.x>=d){ > return false; > } > return true > } > > --http://econym.org.uk/gmap > The Blackpool Community Church Javascript Team --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
