Update:

Apparently, this seems to only work if I define a new inline redraw function
within the GEvent.addListener() call.

I was under the impression that it was ok to pass the name of an existing
function to GEvent.addListener, such as.

//define my event handler function first

Function my_click_handler(){.}

 

//pass my previously defined function to GEvent.addListener()

GEvent.addListener(map,'click',my_click_handler());

 

Please forgive my ignorance, but is this a 'javascript' thing, or is it
simply by design that GEvent.addListener() can only handle inline function
definitions as arguments? Or, am I simply doing something wrong in the way
Im trying to do this?

 

My URL is listed below, but for brevity, here's the basic idea.

 

Var myOverlay = new myCustomOverlay()

GEvent.addListener(map,'moveend',myOverlay.redraw(true));

 

Shouldn't something like this work? -> attempting to bind the event to the
overlay object's 'redraw()' function.

 

Need help understanding this.

 

Thanks,

P.Romero

  _____  

From: [email protected] [mailto:[email protected]] 
Sent: 2009-04-04 12:17 AM
To: [email protected]
Subject: overlay redraw on 'movend/dragend' events...'this.Ch is undefined'
error

 

Hi,

Here's my url:

http://mexsurf.com/test/maptst1.html

 

goal:

I want to force a redraw of my custom overlay ONLY on zoom/projection
changes AND/OR after a drag/move has completed.

 

To achieve this:

In my overlay prototype redraw function, I test the 'force' value and return
if force is false.

I then added an event listener for 'dragend/moveend', but neither worked
(see below).

 

problem:

Im getting a javascript error 

 

Error: this.Ch is undefined

Source File:
http://maps.google.com/intl/en_ALL/mapfiles/150c/maps2.api/main.js

Line: 367

 

This occurs at the end of a map drag (also, the 'hand' cursor remains in a
'clenched grip/fist').


you'll see in my code how I went about trying to call my redraw functions.

I tried a couple of different ways, but nothing worked.

 

Can someone please help me figure out how to get this to work?

Or, is there a better way to go about this? -> force the redraw ONLY at the
end of a drag (in addition to zoom/projection changes).

 

Please help,

Thanks,

P.Romero


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