if I understood you correctly, everything what works using V2 will work with V3, so no conflicts. And if I get it, V2 is still developing, so.. if V3 supports sprites natively, why is V2 not enhanced with it the same way?
thanks for example, Marcelo. I aslo thought about such an implementation (to write my own overlay), but than I have to make it draggable etc. (full featured GMarker),.. so except for inheritance and overriding I have to start with white paper :) On 22 Чер, 11:12, Marcelo <[email protected]> wrote: > On Jun 22, 9:52 am, Pendyshchuk Maxym <[email protected]> wrote: > > > > > anyway, if it will be supported better by v3, I think it is not an > > issue, I will wait for new release (v3 is now sort of beta version, > > isn't it? Or I can use v3 right now?) > > You can use V3 now, but V3 is not a replacement for V2. > V3 is lightweight, aimed at mobile devices. > > Here's my MSpriteMarker example, (using V2), which might be of > interest:http://maps.forum.nu/gm_sprite_markers.html > > Try clicking and mouseover'ing the markers. > > -- > Marcelo -http://maps.forum.nu > -- --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/Google-Maps-API?hl=en -~----------~----~----~----~------~----~------~--~---
