> I put some breaks in the code and each time a new ggroundoverlay is
> build, the memory usage gets worse... If a disable the addOverlay, it
> stays quite.

If you think the GGroundOverlay is the problem,make a much much
simpler demonstrator and you can raise a formal issue about it.

There are a few tiny things in the coding - Mins and Secs in countDown
() are undeclared - but I don't think that matters here.


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