On 3 sep, 14:05, bratliff <[email protected]> wrote:
> On Sep 2, 10:15 pm, bruno <[email protected]> wrote:
>
> Polys (shapes) require more analysis than points. Also, it is nice to
> be able to click on a naked map to load the corresponding poly.
>
> Look at:
>
> www.polyarc.us/polybuilder
>
> It uses intersecting X & Y strips. A successful hit requires the same
> poly to be in both. It is faster & requires less memory than other
> (quadtree) methods.
Thanks for your answer too, I think that i'm going to use a
proprietary solution because thoses that you present to me are just
too long to implment.
(they are perfect but too long for the time i've got)
thanks all :)
(and sorry to make you loose your time)
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