Digital Chaos, I'm an iPhone developer and have considered the issues you mention. What you are proposing to do just won't work very well because it's too slow.
I suggest you code your app in iPhone OS 3.0 or higher using MapKit. That way, rather than downloading the Maps API javascript file each time your app is run, the code that drives the maps is on-board. In addition, Mapkit gives you some interesting animation effects that may help with your "flyover" concept. See http://developer.apple.com/iPhone/library/documentation/MapKit/Reference/MKMapView_Class/MKMapView/MKMapView.html and http://blog.objectgraph.com/index.php/2009/04/02/iphone-sdk-30-playing-with-map-kit/ As a bonus, the Mapkit terms of service (accessible from the class reference) aren't nearly as restrictive as the Maps API terms. Jeff --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Google Maps API" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/google-maps-api?hl=en -~----------~----~----~----~------~----~------~--~---
