A week by Google standards is definitely better than an "unknown, but
typically within a few weeks" approval from Apple.
It is still along time to be down, but I do understand the change
management process.

THANK YOU, THANK YOU for listening.

Roberto

On Oct 20, 6:52 am, "pamela (Google Employee)" <[email protected]>
wrote:
> Thanks for the suggestion, Roberto.
>
> We have an update for those iPhone App developers that are affected:
>
> We will put in a change that will prevent currently affected and active
> iPhone apps from receiving the HTTP geocoding error.
> We will retain this for 30 days, with the expectation that iPhone app
> developers will change their code within that period to send a valid key.
>
> We hope to be able to put this change in within the next week, and will
> update when that happens.
>
>
>
> On Tue, Oct 20, 2009 at 10:43 AM, ik8sqi <[email protected]> wrote:
>
> > Pamela,
>
> > First of all thanks for the reply. May I suggest/ask that this be used
> > as a "dry run" to give everyone notice this will be coming in the near
> > future? By now all iPhone app developers who are affected will have
> > found out about the problem, will be researching on "what" broke in
> > the API, and will end up on this thread, just like it happened to me.
> > Even if we (iPhone developers) found the cause, there is *absolutely
> > nothing* we all can do do make our apps work again in the near future,
> > as I repeatedly mentioned it takes Apple weeks to approve app
> > submissions. If you can "pardon" all of us, now that we know the
> > disaster we encountered, you can be sure all of us will scramble to
> > solve this in our next releases. Just give us a few months to figure
> > out what the best way to proceed is. Apple iPhones just released their
> > new MapKits in the SDK that allowed us to use the Google maps a few
> > months ago, and there is little or no guidance on how to write apps
> > that use all mapping functionality like the one you just took away
> > from us without any sort of notice. Let this event be our notice. Undo
> > your changes (which I repeat is the *only* thing which will allow our
> > apps to work for the next weeks) and allow us some time to make things
> > right. Please. I hope you hear the desperation in my words, which I'm
> > confident is being shared by other iPhone developers as well. Being
> > completely helpless in fixing our applications is a terrible feeling.
> > In addition to the monetary loss developers are experiencing, please
> > do remember the negative impact on Google's name to the large number
> > of customers who now have useless apps.
>
> > You yourselves should have noticed the nightmares we go thru in having
> > app approved, seeing what happened with your own Google Voice iPhone
> > app which keeps getting rejected. It will take weeks for us to have
> > our updates approved by Apple, and having non-functional apps for
> > weeks is almost a death sentence...
>
> > Thanks for listening,
>
> > Roberto F.
>
> > On Oct 19, 4:57 pm, "pamela (Google Employee)" <[email protected]>
> > wrote:
> > > We would recommend using Maps API v3 inside a browser control for
> > iPhones,
> > > as there would be no limiting issues there. If you are using the HTTP
> > > Geocoding API now and aren't using an enterprise client ID or some non-IP
> > > identifier, then we would count requests against your IP, and you would
> > > likely run into the issue quite fast. So,  I would suggest thinking about
> > > your expected load if that's the plan, and looking into other options or
> > > contacting us.
> > > But, those recommendations do not excuse us from breaking your apps. I
> > > apologize that we messaged that this was not going to happen, and that we
> > > didn't find a better way to contact potentially affected apps.
>
> > > We'll check the logs to see the amount of breakage, but I think that we
> > will
> > > be retaining this change, as it improves our authorization code and makes
> > > apps less likely to break in the future. (A necessary evil).
>
> > > Feel free to contact me offline regarding best strategy for your iPhone
> > > Apps.
>
> > > - pamela
>
> > > On Tue, Oct 20, 2009 at 6:17 AM, Rossko <[email protected]>
> > wrote:
>
> > > > > The JavaScript client-side geocode is unusable in iPhone devices...
> > > > > The HTTP method is the only practical one.
>
> > > > Doesn't change Google's recommendation not to use it in that kind of
> > > > application.
> > > > Google is of course not the only HTTP geocoder, but you/they would
> > > > have to read the packet carefully for those too!
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