FYI, our attempt to fix this problem is now live.  Changelog update is
coming, but in the meantime, please report back if you're still
experiencing tile issues.

On Dec 1, 5:55 pm, bratliff <[email protected]> wrote:
> On Dec 2, 12:07 am, Ben Appleton <[email protected]> wrote:
>
> > On Wed, Dec 2, 2009 at 11:03 AM, Ben Appleton <[email protected]> wrote:
> > > On Wed, Dec 2, 2009 at 2:54 AM, bratliff <[email protected]> wrote:
>
> > >> The group interface is clobbering URLs.
>
> > > What is a "group interface"?
>
> > Oh, sorry I misunderstood: you mean that the Google Groups user interface is
> > destroying URLs that you paste into threads?
>
> Yes.  I did not know what else to call it.
>
> It appears to be happening just to my links.  It looks like a
> redirector is being used for tracking purposes.  It attempts to
> redirect to a URL which itself is redirected to another host.
> Apparently, double redirection fails.  I suspect it will work if I use
> the real URL.  It means a lot of old links of mine will not work.  It
> means I cannot easily move to another ISP.
>
> With regard to lazy tiles, a screen shot is not very useful.  Imagine
> a map with a few big gray squares in place of tiles.  Imagine staring
> at the map for five minutes with no change.  In Firefox 2.0, click on
> Tools/Page Info/Media.  Scattered among the real tile URLs are several
> occurrances of "whatever.transparent.png".
>
> The frustrating thing is not being able to repair it legally.  If I
> could just reset the "src" property, I could fix it but the "src"
> property still points to "whatever.transparent.png".  If I could do a
> "map.setZoom(map.getZoom())", I could fix it but your optimizer
> ignores it & does nothing.  Please add something to the API to force a
> reload of all tiles even if the API thinks all tiles are already
> loaded properly.
>
> You guys ought to set up a "mine sweeper" on a long delay.  If it
> actually does fire because no "onload" event handler has reset it for
> a full minute, it ought to cycle through all in progress images.  If
> it encounters any "whatever.transparent.png" images, it would attempt
> a reload.  It it encounters all "whatever.transparent.png" images, it
> would assume an unsupported zoom level.
>
> For what it is worth, I built a little toy tile stitcher a few years
> ago.  It does not play games with transparent place holder files.  It
> just toggles the "style.display" property in the "onload" event
> handler.  It also manages a prioritized queue to prevent dozens of
> tile requests from occurring simultaneously.  It is very reliable with
> your tiles.  It is very fast with your tiles.  It enables a user to
> change pan/zoom directions quickly without ever having more than four
> pending requests in the pipline.  Out of view tiles are quickly
> expunged from the queue.  In flight tiles are not aborted due to
> browser reliability & potential backtracking.  I use it to run full
> screen flight simulation with aerial tiles.

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