On Jan 8, 4:34 pm, "Ozgur Yogurtcu" <[email protected]> wrote:
> Same. Nothing drawn and no JavaScript error in both.
>
> I need a lightweight poly for v2 before v3 goes into production. I slightly
> modified polygonzo and have been using that. I was hoping to open source but
> never found the time. Your library seems to perform better so if it might
> work for IE and v2 I'd be happy to help.
>
> Ozgur

You are helping a lot by telling me what is happening in your
browser.  I cannot debug it because VML is broken on my machine.

I just moved everything to a different XML namespace assuming I might
not be playing well with the API in the "v" namespace.  I am about to
pester my next door neighbor to see if it makes a difference.

PolyGonzo uses one very large CANVAS rather than breaking it into
tiles.  The initial display is quicker but it runs out of gas if you
drag it beyond the edges of the CANVAS.  Mike Geary is a very talented
programmer but his coding style is too bizarre for me.  I am sure mine
appears bizarre to him.

I was not aware V2 was an issue.  It will be easy to add.  I prefer
the GOverlay class to the OverlayView class because it does not
require additional event listeners.  The "redraw" method works the way
the "draw/idle" methods ought to work for V3.
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