Sure let me know. I also looked at the code to debug but I don't know much
about Canvas or Svg and did not spend much time to find out. I stepped
through the code and it seemed to be going fine. If you can give me pointers
and ask specific questions I can do that for you. It's kind of weird that
you get a JavaScript error. Probably it's specific to your system as I
tested on two different computers. Also there's Paul's.

Ozgur

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of bratliff
Sent: Friday, January 08, 2010 1:06 PM
To: Google Maps JavaScript API v3
Subject: [Google Maps API v3] Re: FYI: New Release

On Jan 8, 4:34 pm, "Ozgur Yogurtcu" <[email protected]> wrote:
> Same. Nothing drawn and no JavaScript error in both.
>
> I need a lightweight poly for v2 before v3 goes into production. I 
> slightly modified polygonzo and have been using that. I was hoping to 
> open source but never found the time. Your library seems to perform 
> better so if it might work for IE and v2 I'd be happy to help.
>
> Ozgur

You are helping a lot by telling me what is happening in your browser.  I
cannot debug it because VML is broken on my machine.

I just moved everything to a different XML namespace assuming I might not be
playing well with the API in the "v" namespace.  I am about to pester my
next door neighbor to see if it makes a difference.

PolyGonzo uses one very large CANVAS rather than breaking it into tiles.
The initial display is quicker but it runs out of gas if you drag it beyond
the edges of the CANVAS.  Mike Geary is a very talented programmer but his
coding style is too bizarre for me.  I am sure mine appears bizarre to him.

I was not aware V2 was an issue.  It will be easy to add.  I prefer the
GOverlay class to the OverlayView class because it does not require
additional event listeners.  The "redraw" method works the way the
"draw/idle" methods ought to work for V3.

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