Just to clarify, longitudes by definition wrap at +/- 180 degrees, but in v3
the tile space does not wrap.  Which wrapping do you mean?

On Mon, Feb 22, 2010 at 9:43 AM, Yonas Sahlemariam Haile <
[email protected]> wrote:

> Is there any way in Gmap V3 to stop the tilespace wrapping about longitude,
> there was a method, projection.prototype.getWrapWidth(zoom) in Gmap V2 . if
> this method returns infinity the map overlays won't repeat. i need the map
> overlays stop wrapping horizontally on euclidean projection i made,  i hope
> there is obvious way of handling this but i couldn't figure it out. thanks
> in advance for your help...
>
> projection.prototype.getBounds
>
>
> On Mon, Feb 22, 2010 at 7:08 AM, Philip <[email protected]
> > wrote:
>
>> I thought of using an OverlayView, but the hassle of maintaining the
>> tile lists seemed too much like hard work. As I look at it, the
>> difference between a MapType and an OverlayView is that the former
>> deals with the tile mapping onto the screen and which tiles are
>> required. The latter allows irregular tiles, and is good for small
>> objects that have limited bounds.
>>
>> Philip
>>
>> On Feb 21, 9:44 am, bratliff <[email protected]> wrote:
>> > On Feb 20, 5:10 pm, Philip <[email protected]> wrote:
>> >
>> >
>> >
>> > > I finally wrote my own MercatorProjection, but I suspect that the V3
>> > > code doesn't use it.
>> >
>> > > To see a demo of the resulting day/night shading on a map see:
>> >
>> > >http://pskreporter.info/grid/test.html
>> >
>> > > Note that the shading is calculated locally and is for the current
>> > > time (and auto-updates -- currently every 10 seconds for demo
>> > > purposes, but in real life, probably once per minute). Unfortunately,
>> > > it doesn't work in IE owing to the lack of a canvas object. The
>> > > explorer canvas project doesn't help as they don't support one of the
>> > > canvas methods that I need. Anyway, it works in a modern firefox and
>> > > chrome.
>> >
>> > > No image tiles were used!
>> >
>> > > Philip
>> >
>> > You might consider a simple OverlayView to improve performance.  You
>> > can manipulate all tiles in a single "idle" event rather than one
>> > event occurance per tile.  You can also reposition existing "out of
>> > view" tiles rather than acquire / release tiles through the API.  In
>> > my experience, the only useful information provided by "getProjection"
>> > is the x offset & y offset to translate from world coordinates to
>> > container coordinates.
>>
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