I've filed a bug internally for tracking, we'll fix these issues.

On Mon, Mar 8, 2010 at 11:50 PM, bratliff <[email protected]> wrote:

> On Mar 8, 5:50 am, Ben Appleton <[email protected]> wrote:
>
> > We now queue image requests in JS, only fetching at most 12 images at a
> > time.  This allows to cancel requests if a tile falls out of view before
> the
> > request has been forwarded to the browser, which reduces latency for a
> quick
> > sequence of zooms.  To recover from stalled tiles we abandon a tile fetch
> > after 2 minutes.
> >
> > This can still fail in a few ways:
> >
> >    - The bandwidth could be so low that loading 12 tiles x 25kB = 300kB
> >    takes more than 2 minutes.
> >    - The internet connection could drop out temporarily.
> >    - The page could be making many other HTTP requests, blocking our tile
> >    requests.
> >
> > I appreciate your feedback; we haven't finished optimizing tile loading
> yet.
> >
> >  The API does not reload a discarded tile if it returns
>
> But you agree the API should try again if the abandoned tile ever
> returns to view - right ?
>
> Please make at least one attempt to resuscitate a stubborn tile.
>
> Please consider the tile to be just lazy if other tiles in the same
> column or in the same row have been loaded successfully.
>
> Please attempt to fill any missing tile voids if the user changes zoom
> level or changes map type.  It it the only way a user can override the
> API if the tile is declared missing.  It works in V2.  It used to work
> in V3 (3.29).  A user will not repeatedly change zoom levels or change
> map types if the tiles are indeed missing.  I believe Einstein defined
> an idiot to be a person who repeats the same experiment expecting a
> different result.
>
> I used to be able to do several consecutive zooms without waiting for
> completion, pour myself a cup of coffee, return five minutes later to
> find everything loaded.  If an occasional tile failed to load,
> returning to the same zoom level caused it to be reloaded.
>
> Please provide a way to access 3.29 or some other last known good
> version.
>
> Thanks very much.
>
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