Hi, Anton. Thanks a lot for your message (all four ;) )
It's a good idea to limit canvas to 60k*60k pixels. It's possiable to do this and recalculete new rectangel (60*60) every time bounds_changed event fires (every time draw metod called) There will be no problem to draw a rectangel in this maner but there will be problem with circles (ellipses) I should cut them to fit 60*60 rectangel. It's little bit difficult because i should to convert them to PATH and then draw. Even if i did this it would take too much time to (re)calculate all figures on map. As you can see i have a method fillAllMap. it fills all visiable part of map (viewport) with color when all four corners of viewport belongs to certain shape. The only thing i really can do is to use rectangel larger then viewport when calculating their intersection PS sorry for my bad english -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
