Hi, Anton.

Thanks a lot for your message (all four ;) )

It's a good idea to limit canvas to 60k*60k pixels.
It's possiable to do this and recalculete new rectangel (60*60) every
time bounds_changed event fires (every time draw metod called)
There will be no problem to draw a rectangel in this maner but there
will be problem with circles (ellipses)
I should cut them to fit 60*60 rectangel. It's little bit difficult
because i should to convert them to PATH and then draw.
Even if i did this it would take too much time to (re)calculate all
figures on map.

As you can see i have a method fillAllMap. it fills all visiable part
of map (viewport) with color when all four corners of viewport belongs
to certain shape. The only thing i really can do is to use rectangel
larger then viewport  when calculating their intersection

PS sorry for my bad english

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