On Jan 24, 7:12 am, st7070 <[email protected]> wrote: > Hi Larry, Rossko, > > Thank you for your replies. > > I've tried using my own server to parse polygon data and render the > polygons/tiles (using the two methods listed earlier, prefixed with > '#', e.g using GeoXML3).
That wasn't what we suggested, we both read your previous post. > > But I found that these were too slow performance-wise since the > processing and rendering is done on my web server, rather than the > usual way via Google's server (as happens when the Google Maps > server reads the public URL for a KML). What you need to do is render your objects on tiles that you server from your server (similar to what google does with kml). There is a video by John Coryat on the techniques (I think on v2 from a couple of years ago). > > Larry - you mentioned the Google premier licence, does the premier > licence allow Google maps to be fed non-public KMLs? No (at least I doubt it). But it is the only way to legally use the API on a private site (without a public map), or freely available login credentials. -- Larry > > Many thanks > Ed -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
