> Naturally

We only know what you tell us.

> I've tried to split the texture in two: [(-60, -180) (90,
> 0)] and [(-60, 0) (90, 180)]. It kinda works, but not consistently.

I'd be wary of latitude 90 too; (90,-180) (90,0) and (90,+180) all
represent just one point. Your overlays still have zero width up
here.  The flat map projection breaks down at the poles, and Google's
map doesn't extend that far. They recommend a max of +/-86 degrees or
so

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