Ooops, sorry for the double replies. Thanks for the feedback, Rossko.

Yes, my top row of pixels all represent the same geographical position
(90 deg north on earth), but as you mention, on a Mercator projection
it is ignored, so it shouldn't hurt (and in fact it doesn't). Though I
agree this is meaningless and I'll try cutting out the top 10 deg from
my overlay (which is transparent anyway at those places).

Laurent


On Nov 11, 12:35 am, Rossko <[email protected]> wrote:
> > Naturally
>
> We only know what you tell us.
>
> > I've tried to split the texture in two: [(-60, -180) (90,
> > 0)] and [(-60, 0) (90, 180)]. It kinda works, but not consistently.
>
> I'd be wary of latitude 90 too; (90,-180) (90,0) and (90,+180) all
> represent just one point. Your overlays still have zero width up
> here.  The flat map projection breaks down at the poles, and Google's
> map doesn't extend that far. They recommend a max of +/-86 degrees or
> so

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