I believe the API has dropped SVG in favor of CANVAS. It is a lot quicker dragging, panning & zooming. It requires fewer elements in the DOM because multiple objects can be rendered in the same CANVAS element.
Whichever you choose, you might have to interpolate the end points of your poly back toward the edges of your bounding box. If the distance beyond the edges of the bounding box is too great, the contents will not be rendered. The amount by which you can safely exceed the limits of the box differs by browser. The page: http://home.provide.net/~bratliff/harbor draws arrows using CANVAS. -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to google-maps-js-api-v3@googlegroups.com. To unsubscribe from this group, send email to google-maps-js-api-v3+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.