On Jan 9, 12:56 am, taviram <tavi...@gmail.com> wrote:
> <https://lh6.googleusercontent.com/-G-vahRVH3ug/UO0vIsHe3_I/AAAAAAAABo...>
>
> <https://lh6.googleusercontent.com/-zfcB_iktb0k/UO0u2kw2X-I/AAAAAAAABo...>
> Hi,
> I have a site of atlas I am building , i have maps I load polygons > of all 
> the world.
> Now I have to add also PNG files of whole world and even partial > as the 
> images I've loaded.
> I've tried to give many SW and NE of the image and it still load
> distorted.
>
> Is it a known problem? is it optional to add overlay PNG on all
> the world correctly?

Looks like the projection is wrong.  You might need to change the
projection of the image, or use ProjectedOverly:
http://www.geocodezip.com/geoxml3_test/ProjectedOverlayTest.html


> very imported!!!! please help!!!!

http://www.catb.org/~esr/faqs/smart-questions.html#urgent

  -- Larry

>
> as follow :http://screencast.com/t/qojdHHfui
>
> <code>
>  function overlayAdd() {
>
>         var sw = new google.maps.LatLng(-47.683079,-114.744087  );
>         var ne = new google.maps.LatLng(79.939901,75.672887  );
>
>         var bounds = new google.maps.LatLngBounds(sw, ne);
>
>         overlay = new ProjectedOverlay(map, 'world.png', bounds, {});
>         document.getElementById("overlayToggle").innerHTML = '<a
> href="javascript:overlayRemove()">Remove Overlay</a>';
>     }
> <code>

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