On Jan 9, 12:56 am, taviram <tavi...@gmail.com> wrote: > <https://lh6.googleusercontent.com/-G-vahRVH3ug/UO0vIsHe3_I/AAAAAAAABo...> > > <https://lh6.googleusercontent.com/-zfcB_iktb0k/UO0u2kw2X-I/AAAAAAAABo...> > Hi, > I have a site of atlas I am building , i have maps I load polygons > of all > the world. > Now I have to add also PNG files of whole world and even partial > as the > images I've loaded. > I've tried to give many SW and NE of the image and it still load > distorted. > > Is it a known problem? is it optional to add overlay PNG on all > the world correctly?
Looks like the projection is wrong. You might need to change the projection of the image, or use ProjectedOverly: http://www.geocodezip.com/geoxml3_test/ProjectedOverlayTest.html > very imported!!!! please help!!!! http://www.catb.org/~esr/faqs/smart-questions.html#urgent -- Larry > > as follow :http://screencast.com/t/qojdHHfui > > <code> > function overlayAdd() { > > var sw = new google.maps.LatLng(-47.683079,-114.744087 ); > var ne = new google.maps.LatLng(79.939901,75.672887 ); > > var bounds = new google.maps.LatLngBounds(sw, ne); > > overlay = new ProjectedOverlay(map, 'world.png', bounds, {}); > document.getElementById("overlayToggle").innerHTML = '<a > href="javascript:overlayRemove()">Remove Overlay</a>'; > } > <code> -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to google-maps-js-api-v3@googlegroups.com. To unsubscribe from this group, send email to google-maps-js-api-v3+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.