Hi,

I'm on FF 3.5.3 on Ubuntu 9.04 64bit here. Altough I use a umts
connection the waves load fast. Does not matter if there are 30 blips
or 250 and also + 5 gadgets in there.

How are you connected to the internet? Maybe this is the bottle neck?
Or maybe your pc is running on 100% because of the huge javascript
processing?

If nothing mentioned above is the case this is maybe a gentoo specific
issue. I will start my dusty gentoo box and try if I can reproduce
your experience.

Btw, bug reporting here: 
http://code.google.com/p/google-wave-resources/issues/list
(but as I already said, it seems not to be a wave issue in your case)


On Oct 5, 10:35 pm, Mike <[email protected]> wrote:
> I'm sure this has already been mentioned somewhere, but just wanted to
> do my part and report my experiences.
>
> I'm accessing the developer's sandbox with Firefox 3.5.3 on Gentoo
> Linux and it is SLOW.
>
> A wave with very few wavelets (<5) loads ok, but anything with much
> more than that has significant lag. Waves with 60 wavelets take a good
> 20 seconds to load and big conversations with 300+ can take almost 2
> minutes. There may be no way around this, but if so even some kind of
> progress meter would be an improvement. Right now there's a lag
> between the time I click the wave in my inbox and the time anything
> displays, with no feedback so I'm not sure if my click was registered.
> Then the wave starts to display but there are still parts of it
> loading, with no easy way to tell when it's done. I try to wait
> because attempting to scroll or interact with the wave in any other
> way doesn't work very well until it's fully loaded.
>
> The custom scrollbar doesn't work very well for me either. It's ok if
> I just use the arrows to page up and down, but if I try to scroll by
> dragging it it's all over the place. I think it's because the "shadow"
> of the scroll component that actually controls the scroll offset lags
> behind the draggable component instead of sticking with it 1:1. So if
> I'm visually scanning the wave for something as I scroll, by the time
> it's displayed I've actually already scrolled past it and have to go
> back. I end up wobbling back and forth around the area I'm trying to
> hit for several seconds. Again, this is much much more noticeable on
> bigger waves, because each dragged pixel represents a bigger scroll.
> It's still an issue on small waves, just not as bad. I'd rather deal
> with an ugly native scrollbar widget at this point.
>
> Also, there is an extreme lag when I type into a wave. As with
> everything else, it seems to be proportional to the size of the wave /
> number of participants. In a big wave I can type a 7 letter word and
> then have to wait a second or two for the display to catch up at the
> end. If I write a whole sentence it often takes 30 seconds or more. I
> assume it's due to the transmission of each character as it's typed so
> others can see it show up on the fly. Hopefully when Draft mode is
> enabled it will cut out that transmission completely and work around
> the problem. If so I hope there's an account setting where I'll be
> able to choose Draft mode by default - it would be very tedious to
> check it every time I wanted to type something.
>
> Aside from the slowness there are a few HTML glitches but they're much
> less problematic. Notifications at the top of the wave, like "[not-yet-
> implemented-user] gave everyone access]" tend to overlap the top of
> the wave content. If I start a reply with a bulleted list, the first
> bullet line is shifted too far to the left and overlaps my name. The
> second line overlaps my image a bit (and the bullet is bigger and
> green for some reason). The first correct line is the one lower than
> my image - I assume it depends on my font size. Maybe it just needs
> some kind of forced float clearing for the "me" block before it starts
> the bullets?
>
> Don't take any of this as complaining, just bug reporting.
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