I have written a game gadget (non-flash) that allows you to walk around in a virtual scene as a 2D character. However, every movement and action in the game by the dozens or hundreds of participants in a wave are being recorded into the playback of the wave.
What this means is that even with just a handful of people moving around in my game, Google Wave is stores thousands of "versions" in the playback. Which is kind of neat because you can go into playback and watch everything anyone ever did in the game. However, the big problem with this is that a wave quickly because freaking gigantic and slow. Going through thousands of revisions in playback mode is slow as heck, especially when I needed to grab a comment someone had deleted out of spite and I had to sift through thousands of updates in the playback. It is going to get worse as I develop my gadget further because I plan on letting dozens of people walk around on the screen at the same time and fight monsters, build houses, and other neat things. This is one use case where having wave record everything is nonsense, and I'm sure its a heavy unnecessary load on the wave servers when they should only be recording conversation blips. Now, I understand in some cases it would be nice to have a playback of certain gadgets, which is why I think it would make sense to have a require statement that allows me to require no playback. What I really need is to know if this exists yet, or if it is being planned on being added or if there is something else I can do? This is going to be a show stopper for me. -- You received this message because you are subscribed to the Google Groups "Google Wave API" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-wave-api?hl=en.
