CRITERIA 01: Flash Player Plug-in
Thank you for your clear overview of the main problems concerning the
pros and cons of a plug-in.
You are absolutely right, that this is a major choice to take from the
beginning.
? How important is it to have the capabilities of a Flash-Player and
what would be the major shortcoming of GWT when developing a
Enterprise RIA that has to be OpenSource and has to be as easy to use
as possible (Working with large sets of data, Usability, User
Experience, Accessibility, Collaboration) ?

CRITERIA 02: Developer Skills
Most of the developers are experienced JavaEE developers (UI-
Technology Knowledge is poor).
? Goal is to have a browser based Application, that still remains
flexible (Integration into a Portal)?



On 22 Aug., 23:05, Thomas Broyer <[EMAIL PROTECTED]> wrote:
> On Aug 22, 7:56 pm, taurinus <[EMAIL PROTECTED]> wrote:
>
> > We are evaluating what UI technology to use for a Enterprise Rich
> > Internet Application. It turns out to be difficult to find the right
> > criteria and trusted sources that can help us finding the right
> > decision. Can you tell what criteria would be most important and the
> > dis-/advantage of Adobe Flex 3 (with/-out Blaze DS) vs. Google
> > Webtoolkit?
>
> First, their might already be answers in this (or GWT-Contrib)
> archives.
>
> My answer (disclaimer: I don't know Blaze DS):
>  1. choice of technology depends on your developers skills
> (ActionScript vs. JavaScript, desktop-like UI building vs. web/HTML)
>  2. being a plug-in, Flash/Flex gives you more power: playing sounds
> and videos (can be done with flash objects with GWT, see GWT-
> Incubator), dealing with ByteArrays, non-HTTP sockets, access to
> webcam and/or microphone, or even filesystem (with v9 of the player),
> etc.
>  3. being a plug-in, Flash/Flex gives you cross-browser support
> "without compromise" (no CSS hacks, etc.)
>  4. but, being a plug-in, it first has to be installed (with a minimum
> required version) on the client
>  5. and, being a plug-in, cross-browser is at the detriment of cross-
> platform
>
> For an *enterprise* app, 3, 4 and 5 depend on the company's internal
> rules, might weight more or less in the balance depending on the
> company... So basically it all depends on:
>  1. who you (your team) are,
>  2. what you need/want to do,
>  3. 4. 5. where you want to deploy it.
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