Craig:
I appreciate your suggestion. Behind the scene I'm handling multiple
touches, though only one touch is being considered. The difference between
your approach and mine is drawingPaper.*addDomHandler *and drawingPaper.
*addHandler*. I will give it a try and let you know.
Thank You
--v
On Monday, September 9, 2019 at 4:40:38 AM UTC-4, Craig Mitchell wrote:
>
> I found this as well. I think browser implementation of these old single
> touch events isn't great. I switched to using the multi touch versions.
> Something like this:
>
> private HashMap<Integer, Touch> touches;
>
> private void handleScreenTouches(JsArray<Touch> newTouches, boolean
> touchDown) {
> // Update the touch collection
> for (int i=0; i<newTouches.length(); i++) {
> Touch touch = newTouches.get(i);
> if (touch != null) {
> if (touchDown) {
> touches.put(touch.getIdentifier(), touch);
> }
> else {
> touches.remove(touch.getIdentifier());
> }
> }
> }
>
> // Look through the remaining touches
> for (Touch touch : touches.values()) {
> ...
> }
> }
>
> drawingPaper.addDomHandler(event -> {
> handleScreenTouches(event.getChangedTouches(), true);
> }, TouchStartEvent.getType()));
>
>
> drawingPaper.addDomHandler(event -> {
> handleScreenTouches(event.getChangedTouches(), true);
> }, TouchMoveEvent.getType()));
>
>
> drawingPaper.addDomHandler(event -> {
> handleScreenTouches(event.getChangedTouches(), false);
> }, TouchEndEvent.getType()));
>
>
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