> Depending on your game, you might want to have fixed > setCoordinateSpaceHeight / setCoordinateSpaceWidth sizes, > so every device gets the same game detail (plus make programming the game > easier). Then set the width and height > of the canvas element to fit the screen size:
That is a good suggestion. For now, I am thinking I will let the display size be based on the user's screen and see how that goes. Thank you, Neil -- Neil Aggarwal, (972) 834-1565, http://www.propfinancing.com We offer 30 year loans on single family houses! -- You received this message because you are subscribed to the Google Groups "GWT Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/google-web-toolkit/8b607d2df9b60792d7f7b113bf7f383e%40mail.gmail.com.
