> Depending on your game, you might want to have fixed
> setCoordinateSpaceHeight / setCoordinateSpaceWidth sizes,
> so every device gets the same game detail (plus make programming the game
> easier).  Then set the width and height
> of the canvas element to fit the screen size:

That is a good suggestion.  For now, I am thinking I will let the display
size be based on the user's screen and see how that
goes.

Thank you,
  Neil

--
Neil Aggarwal, (972) 834-1565, http://www.propfinancing.com
We offer 30 year loans on single family houses!

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