[+gwt-contrib] That's pretty impressive. Have you tried it on any larger scene graphs? I'd love to see how it scales. It looks quite smooth on Chrome already.
On Fri, Jan 22, 2010 at 3:05 AM, Neil Halelamien <[email protected]> wrote: > I quasi-ported the Phys2d Java physics library to run with GWT and gwt- > g2d (for HTML5 canvas rendering). You can see the result (and download > the library source) here: > > > http://edgeofvision.com/2010/01/22/initial-release-of-gwt-phys2d-javascriptgwt-physics-engine/ > http://gwt-phys2d.appspot.com > > If anybody's interested in actually using this and/or contributing, > I'd be happy to clean things up and create a Google Code project for > it. It was pretty much just a self-education project though, so I > probably won't be doing too much more with it myself. I imagine it > might be handy for a GWT game programming project out there, though. > > -- Neil > > -- > You received this message because you are subscribed to the Google Groups > "Google Web Toolkit" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]<google-web-toolkit%[email protected]> > . > For more options, visit this group at > http://groups.google.com/group/google-web-toolkit?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
