Shouldn't the image size remain constant with screen resolution?  Otherwise 
there would be a similar need on desktops.  Are you specifying image size in 
pixels? Could you use percent? 

Mike


 On Tuesday, April 17, 2012 2:21:41 AM UTC-7, Evan Ruff wrote:
> Hey guys,
> 
> </div>
> So I&#39;m designing an application to be used on tablets and phones. With 
> the introduction of the new iPad, my images are getting BIG. Real big. HUGE. 
> They&#39;re so big at this point, that it&#39;s really unwieldy to download 
> the ginormous ImageBundle; further, when scaled down in the browser, the 
> images aren&#39;t presentable anymore on smaller devices.</div>
> 
> </div>
> I was wondering if anyone had started developing a 
> resolution dependent <WBR>ImageBundle, where I could define screen densities 
> and have corresponding packages, much like the Android concepts. If not, I 
> believe that this would be a useful extension to the framework as things like 
> PhoneGap, MobileObjects and mgwt are really starting to push GWT successfully 
> on to the mobile devices. Could someone who has some familiarity with the 
> ImageBundle source point me in the direction of the Linker for that 
> class?</div>
> 
> </div>
> Thanks,</div>
> 
> </div>
> E</div>

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