Shouldn't the image size remain constant with screen resolution? Otherwise there would be a similar need on desktops. Are you specifying image size in pixels? Could you use percent?
Mike On Tuesday, April 17, 2012 2:21:41 AM UTC-7, Evan Ruff wrote: > Hey guys, > > </div> > So I'm designing an application to be used on tablets and phones. With > the introduction of the new iPad, my images are getting BIG. Real big. HUGE. > They're so big at this point, that it's really unwieldy to download > the ginormous ImageBundle; further, when scaled down in the browser, the > images aren't presentable anymore on smaller devices.</div> > > </div> > I was wondering if anyone had started developing a > resolution dependent <WBR>ImageBundle, where I could define screen densities > and have corresponding packages, much like the Android concepts. If not, I > believe that this would be a useful extension to the framework as things like > PhoneGap, MobileObjects and mgwt are really starting to push GWT successfully > on to the mobile devices. Could someone who has some familiarity with the > ImageBundle source point me in the direction of the Linker for that > class?</div> > > </div> > Thanks,</div> > > </div> > E</div> -- You received this message because you are subscribed to the Google Groups "Google Web Toolkit" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-web-toolkit/-/qC_ly69jPu0J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-web-toolkit?hl=en.
