Thank you. libgphoto2 depends on other dylb. Compilation seems to be a task

Regards
Anand

On Tue, 17 Sept, 2024, 6:18 am Ole Aamot, <o...@gnu.org> wrote:

> Implement libgphoto2 Camera Driver for iPad USB
>
> Implementing a camera driver using `libgphoto2` and `libusb` for iPadOS is
> complex, particularly due to iOS's restrictions on direct USB access.
> However, I can guide you through writing code that integrates `libgphoto2`
> and `libusb` in a general way, while recognizing the unique hurdles on
> iPadOS.
>
> Here’s an example that assumes you're able to compile `libusb` and
> `libgphoto2` for iOS. This example sets up a simple app that uses a camera
> connected via USB. Keep in mind that on iPad, actual USB access will likely
> be limited unless you have the proper entitlements from Apple.
>
> ### 1. **Cross-Compiling `libgphoto2` and `libusb`**
>
> First, you need to cross-compile `libgphoto2` and `libusb` for iPad. This
> process involves setting up a toolchain and using CMake to build the
> libraries as static libraries for ARM architecture. Here’s a guide for that
> process:
>
> ```bash
> # Install dependencies (on macOS)
> brew install automake libtool cmake
>
> # Clone libgphoto2
> git clone https://github.com/gphoto/libgphoto2.git
> cd libgphoto2
>
> # Build for iOS (ensure you have an iOS toolchain configured)
> ./autogen.sh
> ./configure --host=arm-apple-darwin
> make
> ```
>
> ### 2. **Basic iOS App Setup (Swift + Objective-C)**
>
> In Xcode, create a new iOS project in Swift, then add the compiled static
> libraries for `libgphoto2` and `libusb`.
>
> ### 3. **Bridging Header for `libgphoto2` in Swift**
>
> Since `libgphoto2` is a C library, you will need to create a bridging
> header to use it within a Swift-based iOS project.
>
> **Create `gphoto2_bridge.h` (Objective-C bridging header):**
>
> ```objective-c
> // gphoto2_bridge.h
> #import <Foundation/Foundation.h>
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> #include <gphoto2/gphoto2.h>
>
> int detect_camera(GPContext *context);
>
> #ifdef __cplusplus
> }
> #endif
> ```
>
> **Create `gphoto2_bridge.c` (C code that interacts with libgphoto2):**
>
> ```c
> #include "gphoto2_bridge.h"
>
> int detect_camera(GPContext *context) {
>     int ret;
>     Camera *camera;
>     GPPortInfoList *portinfolist = NULL;
>     CameraAbilitiesList *abilities = NULL;
>
>     ret = gp_camera_new(&camera);
>     if (ret < GP_OK) return ret;
>
>     ret = gp_abilities_list_new(&abilities);
>     if (ret < GP_OK) return ret;
>
>     ret = gp_port_info_list_new(&portinfolist);
>     if (ret < GP_OK) return ret;
>
>     ret = gp_abilities_list_load(abilities, context);
>     if (ret < GP_OK) return ret;
>
>     ret = gp_port_info_list_load(portinfolist);
>     if (ret < GP_OK) return ret;
>
>     return GP_OK;
> }
> ```
>
> ### 4. **Swift Code (ViewController.swift)**
>
> This Swift code will interact with the `libgphoto2` library via the
> bridging header.
>
> ```swift
> import UIKit
>
> class ViewController: UIViewController {
>
>     override func viewDidLoad() {
>         super.viewDidLoad()
>
>         // Call the C function to detect the camera
>         detectCamera()
>     }
>
>     func detectCamera() {
>         // Create the GPContext
>         let context = createGPContext()
>
>         // Call the detect_camera function from the C library
>         let result = detect_camera(context)
>         if result == 0 {
>             print("Camera detected successfully!")
>         } else {
>             print("Failed to detect camera.")
>         }
>     }
>
>     // GPContext is a placeholder for actual libgphoto2 context management
>     func createGPContext() -> OpaquePointer? {
>         let context: OpaquePointer? = nil
>         // You'd need to properly initialize the context here
>         return context
>     }
> }
> ```
>
> ### 5. **Handling USB Access (libusb)**
>
> You would similarly add a bridging header and interact with `libusb`.
> However, due to iOS restrictions, `libusb` is likely to require
> entitlements to access USB devices directly.
>
> **Create `usb_bridge.h` (bridging header for libusb):**
>
> ```objective-c
> #import <Foundation/Foundation.h>
>
> #ifdef __cplusplus
> extern "C" {
> #endif
>
> #include <libusb-1.0/libusb.h>
>
> int initialize_usb();
>
> #ifdef __cplusplus
> }
> #endif
> ```
>
> **Create `usb_bridge.c`:**
>
> ```c
> #include "usb_bridge.h"
>
> int initialize_usb() {
>     libusb_context *ctx = NULL;
>     int r = libusb_init(&ctx);
>     if (r < 0) {
>         return r;
>     }
>
>     // Find connected USB devices
>     libusb_device **devs;
>     ssize_t cnt = libusb_get_device_list(ctx, &devs);
>     if (cnt < 0) return (int)cnt;
>
>     libusb_free_device_list(devs, 1);
>     libusb_exit(ctx);
>     return 0;
> }
> ```
>
> ### 6. **Swift Code for USB Initialization**
>
> ```swift
> func initializeUSB() {
>     let result = initialize_usb()
>     if result == 0 {
>         print("USB initialized successfully.")
>     } else {
>         print("Failed to initialize USB.")
>     }
> }
> ```
>
> ### 7. **Handle iOS Permissions and Testing**
>
> Given iOS’s restrictions on USB access, you’ll need to consider using
> Apple’s `ExternalAccessory` framework for official USB hardware access.
> Alternatively, if the camera supports wireless (e.g., Wi-Fi), you can
> communicate over the network to avoid USB restrictions altogether.
>
> Testing on an actual device will be critical because the iOS Simulator
> does not support USB or accessory connections.
>
> ### 8. **Next Steps and Entitlements**
>
> - **Request Entitlements**: To access USB devices, you will likely need to
> join Apple's MFi (Made for iPhone/iPad) program and request the necessary
> entitlements.
> - **Test and Debug**: Testing on actual hardware will help you understand
> how the app behaves when communicating with a camera via USB.
>
> Would you like assistance with any specific part of the code, or do you
> need further guidance on handling USB in iOS?
>
> Sincerely,
>
>
> Ole Aamot
>
> o...@aamot.org
>
> www.aamot.org
>
> +47-4173-2002
>
>
>
> On Mon, Sep 16, 2024 at 7:28 AM Anand Walvekar <
> anand.walve...@onemorehustle.com> wrote:
>
>> Thank you Ole for your time.
>>
>> ChatGPT seems to be more descriptive to you 😊
>>
>> I have been trying to recompile the libgphoto2 and its dependencies with
>> clang and linking with iOS framework. Clang treats warning as errors and it
>> needs source code changes. Also libgphoto2 loads dylb from system path
>> which also needs to be taken into account.
>>
>> Over it's not straightforward.
>>
>> Thank you
>> Anand
>>
>>
>>
>> On Mon, 16 Sept, 2024, 3:37 am Ole Aamot, <o...@gnu.org> wrote:
>>
>>> ChatGPT gave this answer:
>>>
>>> To implement a **libgphoto2** camera driver for an iPad over USB, you
>>> would need to address several layers of challenges including hardware
>>> support, communication protocols, and OS-level restrictions. Here's a
>>> high-level approach to guide the development:
>>>
>>> ### Steps to Implement libgphoto2 Camera Driver for iPad USB
>>>
>>> #### 1. **Understand the iPad USB Accessory Framework**
>>>    - Apple provides the **External Accessory framework** to communicate
>>> with external hardware. However, it's quite restrictive and typically meant
>>> for licensed manufacturers.
>>>    - iOS and iPadOS don't natively support generic USB drivers like on
>>> Linux or Windows, so the challenge is creating a bridge for libgphoto2 to
>>> access the camera hardware over USB.
>>>    - Check if the camera can be accessed via a **Camera Connection Kit**
>>> or Lightning-to-USB adapter and whether it's recognized as a USB accessory.
>>>
>>> #### 2. **Develop a Custom iOS App**
>>>    - You would likely need to create a custom iOS application using
>>> **Swift** or **Objective-C** to interface with the camera.
>>>    - Investigate the **USBDevice** API (for iOS 16+) if available, which
>>> offers more flexibility in accessing USB devices directly on iOS/iPadOS.
>>>    - Use the **USB Accessory Mode** for detecting connected devices.
>>>
>>> #### 3. **Compile libgphoto2 for iOS**
>>>    - Libgphoto2 is built for POSIX systems, so you’ll need to
>>> cross-compile it for iOS using tools like **Xcode** or **CMake** with
>>> specific target flags for ARM architecture.
>>>    - It may require modifications to libgphoto2 code to interact with
>>> iOS's unique environment and APIs.
>>>    - Remove or adapt dependencies in libgphoto2 that might not be
>>> supported by iOS (such as certain POSIX libraries).
>>>
>>> #### 4. **USB Communication Bridge**
>>>    - Libgphoto2 communicates with cameras using PTP (Picture Transfer
>>> Protocol) or proprietary protocols over USB.
>>>    - Implement a communication bridge between libgphoto2 and iOS's USB
>>> interface. This may involve writing code to mimic Linux's USB driver
>>> behavior within the iOS app.
>>>    - The **libusb** library might also need to be ported or modified for
>>> iOS to enable USB communication, since it is widely used by libgphoto2.
>>>
>>> #### 5. **Sandboxing and Permissions**
>>>    - iOS has strict sandboxing. Ensure that your app requests the
>>> necessary permissions to communicate with USB devices and interact with
>>> external hardware.
>>>    - Add necessary entitlements in the **Info.plist** file, like
>>> `com.apple.external-accessory` or `com.apple.developer.usb`.
>>>
>>> #### 6. **Testing with Different Cameras**
>>>    - Libgphoto2 supports a wide range of cameras, so you'll need to test
>>> with specific camera models.
>>>    - Ensure that the camera can be recognized by the app, and you can
>>> trigger functions like capturing images, downloading files, or controlling
>>> camera settings.
>>>
>>> #### 7. **Distributing the App**
>>>    - If the app is for personal use, you can sideload it to your iPad
>>> using Xcode and a developer account.
>>>    - If the goal is broader distribution, you would need to ensure
>>> compliance with Apple's guidelines, especially for apps interacting with
>>> external hardware.
>>>
>>> ### Challenges
>>>    - **Apple's closed ecosystem**: iOS is not designed to be an open
>>> system like Linux, so you will face challenges accessing hardware.
>>>    - **Licensing**: If this driver is to be distributed, you may need
>>> Apple's MFi (Made for iPhone/iPad) certification for USB accessory
>>> communication.
>>>
>>> ### Summary
>>> This task involves cross-compiling libgphoto2 for iOS, interfacing with
>>> iPad USB APIs, and overcoming OS-level restrictions. Starting with Apple’s
>>> USBDevice APIs and building a custom iOS app to bridge libgphoto2’s
>>> functionality is the best approach. You will likely need to experiment with
>>> lower-level hardware protocols and iOS permissions to make it work
>>> effectively.
>>>
>>> Sincerely,
>>>
>>>
>>> Ole Aamot
>>>
>>> o...@aamot.org
>>>
>>> www.aamot.org
>>>
>>> +47-4173-2002
>>>
>>>
>>>
>>> On Tue, Sep 10, 2024 at 9:11 AM Marcus Meissner <mar...@jet.franken.de>
>>> wrote:
>>>
>>>> Hi,
>>>>
>>>> On Sun, Sep 08, 2024 at 07:21:03PM +0530, Anand Walvekar wrote:
>>>> > Hi Team
>>>> > Hope you are doing well.
>>>> >
>>>> > I need your help to integrate libgphoto2 in iPad application. Could
>>>> you
>>>> > please share me few links which I can try it out.
>>>> >
>>>> > Thank you
>>>> > Anand
>>>>
>>>> This likely means the iPad as USB Host for cameras?
>>>>
>>>> I am not familar with either iPad or if iPad USB-Host is even possible,
>>>> perhaps someone else knows it :/
>>>>
>>>> Ciao, Marcus
>>>>
>>>>
>>>> _______________________________________________
>>>> Gphoto-devel mailing list
>>>> Gphoto-devel@lists.sourceforge.net
>>>> https://lists.sourceforge.net/lists/listinfo/gphoto-devel
>>>>
>>>
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