Hello Kin
Could you please guide me on what you did?

Thanks
Anand

On Tue, 17 Sept, 2024, 8:00 am Kin, <geniusw...@qq.com> wrote:

> I can do it without libgphoto. Compiling libgphoto on an iPad or iOS is
> impossible. I tried, but it failed. So, I found an alternative solution.
>
> ------------------ Original ------------------
> *From:* Anand Walvekar <anand.walve...@onemorehustle.com>
> *Date:* Tue,Sep 17,2024 9:41 AM
> *To:* Ole Aamot <o...@gnu.org>
> *Cc:* gphoto-devel <gphoto-devel@lists.sourceforge.net>, Marcus Meissner <
> mar...@jet.franken.de>
> *Subject:* Re: [gphoto-devel] iPad USB Support
>
> Thank you. libgphoto2 depends on other dylb. Compilation seems to be a task
>
> Regards
> Anand
>
> On Tue, 17 Sept, 2024, 6:18 am Ole Aamot, <o...@gnu.org> wrote:
>
>> Implement libgphoto2 Camera Driver for iPad USB
>>
>> Implementing a camera driver using `libgphoto2` and `libusb` for iPadOS
>> is complex, particularly due to iOS's restrictions on direct USB access.
>> However, I can guide you through writing code that integrates `libgphoto2`
>> and `libusb` in a general way, while recognizing the unique hurdles on
>> iPadOS.
>>
>> Here’s an example that assumes you're able to compile `libusb` and
>> `libgphoto2` for iOS. This example sets up a simple app that uses a camera
>> connected via USB. Keep in mind that on iPad, actual USB access will likely
>> be limited unless you have the proper entitlements from Apple.
>>
>> ### 1. **Cross-Compiling `libgphoto2` and `libusb`**
>>
>> First, you need to cross-compile `libgphoto2` and `libusb` for iPad. This
>> process involves setting up a toolchain and using CMake to build the
>> libraries as static libraries for ARM architecture. Here’s a guide for that
>> process:
>>
>> ```bash
>> # Install dependencies (on macOS)
>> brew install automake libtool cmake
>>
>> # Clone libgphoto2
>> git clone https://github.com/gphoto/libgphoto2.git
>> cd libgphoto2
>>
>> # Build for iOS (ensure you have an iOS toolchain configured)
>> ./autogen.sh
>> ./configure --host=arm-apple-darwin
>> make
>> ```
>>
>> ### 2. **Basic iOS App Setup (Swift + Objective-C)**
>>
>> In Xcode, create a new iOS project in Swift, then add the compiled static
>> libraries for `libgphoto2` and `libusb`.
>>
>> ### 3. **Bridging Header for `libgphoto2` in Swift**
>>
>> Since `libgphoto2` is a C library, you will need to create a bridging
>> header to use it within a Swift-based iOS project.
>>
>> **Create `gphoto2_bridge.h` (Objective-C bridging header):**
>>
>> ```objective-c
>> // gphoto2_bridge.h
>> #import <Foundation/Foundation.h>
>>
>> #ifdef __cplusplus
>> extern "C" {
>> #endif
>>
>> #include <gphoto2/gphoto2.h>
>>
>> int detect_camera(GPContext *context);
>>
>> #ifdef __cplusplus
>> }
>> #endif
>> ```
>>
>> **Create `gphoto2_bridge.c` (C code that interacts with libgphoto2):**
>>
>> ```c
>> #include "gphoto2_bridge.h"
>>
>> int detect_camera(GPContext *context) {
>>     int ret;
>>     Camera *camera;
>>     GPPortInfoList *portinfolist = NULL;
>>     CameraAbilitiesList *abilities = NULL;
>>
>>     ret = gp_camera_new(&camera);
>>     if (ret < GP_OK) return ret;
>>
>>     ret = gp_abilities_list_new(&abilities);
>>     if (ret < GP_OK) return ret;
>>
>>     ret = gp_port_info_list_new(&portinfolist);
>>     if (ret < GP_OK) return ret;
>>
>>     ret = gp_abilities_list_load(abilities, context);
>>     if (ret < GP_OK) return ret;
>>
>>     ret = gp_port_info_list_load(portinfolist);
>>     if (ret < GP_OK) return ret;
>>
>>     return GP_OK;
>> }
>> ```
>>
>> ### 4. **Swift Code (ViewController.swift)**
>>
>> This Swift code will interact with the `libgphoto2` library via the
>> bridging header.
>>
>> ```swift
>> import UIKit
>>
>> class ViewController: UIViewController {
>>
>>     override func viewDidLoad() {
>>         super.viewDidLoad()
>>
>>         // Call the C function to detect the camera
>>         detectCamera()
>>     }
>>
>>     func detectCamera() {
>>         // Create the GPContext
>>         let context = createGPContext()
>>
>>         // Call the detect_camera function from the C library
>>         let result = detect_camera(context)
>>         if result == 0 {
>>             print("Camera detected successfully!")
>>         } else {
>>             print("Failed to detect camera.")
>>         }
>>     }
>>
>>     // GPContext is a placeholder for actual libgphoto2 context management
>>     func createGPContext() -> OpaquePointer? {
>>         let context: OpaquePointer? = nil
>>         // You'd need to properly initialize the context here
>>         return context
>>     }
>> }
>> ```
>>
>> ### 5. **Handling USB Access (libusb)**
>>
>> You would similarly add a bridging header and interact with `libusb`.
>> However, due to iOS restrictions, `libusb` is likely to require
>> entitlements to access USB devices directly.
>>
>> **Create `usb_bridge.h` (bridging header for libusb):**
>>
>> ```objective-c
>> #import <Foundation/Foundation.h>
>>
>> #ifdef __cplusplus
>> extern "C" {
>> #endif
>>
>> #include <libusb-1.0/libusb.h>
>>
>> int initialize_usb();
>>
>> #ifdef __cplusplus
>> }
>> #endif
>> ```
>>
>> **Create `usb_bridge.c`:**
>>
>> ```c
>> #include "usb_bridge.h"
>>
>> int initialize_usb() {
>>     libusb_context *ctx = NULL;
>>     int r = libusb_init(&ctx);
>>     if (r < 0) {
>>         return r;
>>     }
>>
>>     // Find connected USB devices
>>     libusb_device **devs;
>>     ssize_t cnt = libusb_get_device_list(ctx, &devs);
>>     if (cnt < 0) return (int)cnt;
>>
>>     libusb_free_device_list(devs, 1);
>>     libusb_exit(ctx);
>>     return 0;
>> }
>> ```
>>
>> ### 6. **Swift Code for USB Initialization**
>>
>> ```swift
>> func initializeUSB() {
>>     let result = initialize_usb()
>>     if result == 0 {
>>         print("USB initialized successfully.")
>>     } else {
>>         print("Failed to initialize USB.")
>>     }
>> }
>> ```
>>
>> ### 7. **Handle iOS Permissions and Testing**
>>
>> Given iOS’s restrictions on USB access, you’ll need to consider using
>> Apple’s `ExternalAccessory` framework for official USB hardware access.
>> Alternatively, if the camera supports wireless (e.g., Wi-Fi), you can
>> communicate over the network to avoid USB restrictions altogether.
>>
>> Testing on an actual device will be critical because the iOS Simulator
>> does not support USB or accessory connections.
>>
>> ### 8. **Next Steps and Entitlements**
>>
>> - **Request Entitlements**: To access USB devices, you will likely need
>> to join Apple's MFi (Made for iPhone/iPad) program and request the
>> necessary entitlements.
>> - **Test and Debug**: Testing on actual hardware will help you understand
>> how the app behaves when communicating with a camera via USB.
>>
>> Would you like assistance with any specific part of the code, or do you
>> need further guidance on handling USB in iOS?
>>
>> Sincerely,
>>
>>
>> Ole Aamot
>>
>> o...@aamot.org
>>
>> www.aamot.org
>>
>> +47-4173-2002
>>
>>
>>
>> On Mon, Sep 16, 2024 at 7:28 AM Anand Walvekar <
>> anand.walve...@onemorehustle.com> wrote:
>>
>>> Thank you Ole for your time.
>>>
>>> ChatGPT seems to be more descriptive to you 😊
>>>
>>> I have been trying to recompile the libgphoto2 and its dependencies with
>>> clang and linking with iOS framework. Clang treats warning as errors and it
>>> needs source code changes. Also libgphoto2 loads dylb from system path
>>> which also needs to be taken into account.
>>>
>>> Over it's not straightforward.
>>>
>>> Thank you
>>> Anand
>>>
>>>
>>>
>>> On Mon, 16 Sept, 2024, 3:37 am Ole Aamot, <o...@gnu.org> wrote:
>>>
>>>> ChatGPT gave this answer:
>>>>
>>>> To implement a **libgphoto2** camera driver for an iPad over USB, you
>>>> would need to address several layers of challenges including hardware
>>>> support, communication protocols, and OS-level restrictions. Here's a
>>>> high-level approach to guide the development:
>>>>
>>>> ### Steps to Implement libgphoto2 Camera Driver for iPad USB
>>>>
>>>> #### 1. **Understand the iPad USB Accessory Framework**
>>>>    - Apple provides the **External Accessory framework** to communicate
>>>> with external hardware. However, it's quite restrictive and typically meant
>>>> for licensed manufacturers.
>>>>    - iOS and iPadOS don't natively support generic USB drivers like on
>>>> Linux or Windows, so the challenge is creating a bridge for libgphoto2 to
>>>> access the camera hardware over USB.
>>>>    - Check if the camera can be accessed via a **Camera Connection
>>>> Kit** or Lightning-to-USB adapter and whether it's recognized as a USB
>>>> accessory.
>>>>
>>>> #### 2. **Develop a Custom iOS App**
>>>>    - You would likely need to create a custom iOS application using
>>>> **Swift** or **Objective-C** to interface with the camera.
>>>>    - Investigate the **USBDevice** API (for iOS 16+) if available,
>>>> which offers more flexibility in accessing USB devices directly on
>>>> iOS/iPadOS.
>>>>    - Use the **USB Accessory Mode** for detecting connected devices.
>>>>
>>>> #### 3. **Compile libgphoto2 for iOS**
>>>>    - Libgphoto2 is built for POSIX systems, so you’ll need to
>>>> cross-compile it for iOS using tools like **Xcode** or **CMake** with
>>>> specific target flags for ARM architecture.
>>>>    - It may require modifications to libgphoto2 code to interact with
>>>> iOS's unique environment and APIs.
>>>>    - Remove or adapt dependencies in libgphoto2 that might not be
>>>> supported by iOS (such as certain POSIX libraries).
>>>>
>>>> #### 4. **USB Communication Bridge**
>>>>    - Libgphoto2 communicates with cameras using PTP (Picture Transfer
>>>> Protocol) or proprietary protocols over USB.
>>>>    - Implement a communication bridge between libgphoto2 and iOS's USB
>>>> interface. This may involve writing code to mimic Linux's USB driver
>>>> behavior within the iOS app.
>>>>    - The **libusb** library might also need to be ported or modified
>>>> for iOS to enable USB communication, since it is widely used by libgphoto2.
>>>>
>>>> #### 5. **Sandboxing and Permissions**
>>>>    - iOS has strict sandboxing. Ensure that your app requests the
>>>> necessary permissions to communicate with USB devices and interact with
>>>> external hardware.
>>>>    - Add necessary entitlements in the **Info.plist** file, like
>>>> `com.apple.external-accessory` or `com.apple.developer.usb`.
>>>>
>>>> #### 6. **Testing with Different Cameras**
>>>>    - Libgphoto2 supports a wide range of cameras, so you'll need to
>>>> test with specific camera models.
>>>>    - Ensure that the camera can be recognized by the app, and you can
>>>> trigger functions like capturing images, downloading files, or controlling
>>>> camera settings.
>>>>
>>>> #### 7. **Distributing the App**
>>>>    - If the app is for personal use, you can sideload it to your iPad
>>>> using Xcode and a developer account.
>>>>    - If the goal is broader distribution, you would need to ensure
>>>> compliance with Apple's guidelines, especially for apps interacting with
>>>> external hardware.
>>>>
>>>> ### Challenges
>>>>    - **Apple's closed ecosystem**: iOS is not designed to be an open
>>>> system like Linux, so you will face challenges accessing hardware.
>>>>    - **Licensing**: If this driver is to be distributed, you may need
>>>> Apple's MFi (Made for iPhone/iPad) certification for USB accessory
>>>> communication.
>>>>
>>>> ### Summary
>>>> This task involves cross-compiling libgphoto2 for iOS, interfacing with
>>>> iPad USB APIs, and overcoming OS-level restrictions. Starting with Apple’s
>>>> USBDevice APIs and building a custom iOS app to bridge libgphoto2’s
>>>> functionality is the best approach. You will likely need to experiment with
>>>> lower-level hardware protocols and iOS permissions to make it work
>>>> effectively.
>>>>
>>>> Sincerely,
>>>>
>>>>
>>>> Ole Aamot
>>>>
>>>> o...@aamot.org
>>>>
>>>> www.aamot.org
>>>>
>>>> +47-4173-2002
>>>>
>>>>
>>>>
>>>> On Tue, Sep 10, 2024 at 9:11 AM Marcus Meissner <mar...@jet.franken.de>
>>>> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> On Sun, Sep 08, 2024 at 07:21:03PM +0530, Anand Walvekar wrote:
>>>>> > Hi Team
>>>>> > Hope you are doing well.
>>>>> >
>>>>> > I need your help to integrate libgphoto2 in iPad application. Could
>>>>> you
>>>>> > please share me few links which I can try it out.
>>>>> >
>>>>> > Thank you
>>>>> > Anand
>>>>>
>>>>> This likely means the iPad as USB Host for cameras?
>>>>>
>>>>> I am not familar with either iPad or if iPad USB-Host is even possible,
>>>>> perhaps someone else knows it :/
>>>>>
>>>>> Ciao, Marcus
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Gphoto-devel mailing list
>>>>> Gphoto-devel@lists.sourceforge.net
>>>>> https://lists.sourceforge.net/lists/listinfo/gphoto-devel
>>>>>
>>>>
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