Hi Laurent,

Briefly I checked out the line lengths only in Renderer.java and they seem good now.

But you changed a number of other things that I'm now going to have to review. Can you summarize not just the "what changed", but also the "where it changed" so I don't have to look over all parts of all files trying to find the changes? Also, if we can hold off on further development work until we get a stake in the ground it would avoid this "having to review a huge changeset over again from scratch" due to ancillary fixes.

Also, the very first file I brought up still had /** */ single line faux-doc comments (AAShapePipe, on private fields no less). That was the second thing you said that you fixed below...?

                        ...jim

On 3/24/15 11:43 AM, Laurent Bourgès wrote:
Jim,
Did you have a look to the latest webrev?

Or you expect me to send a new one without FastMath ?

Dalibor, I tested quickly and StrictMath is not fast enough.

I will find another solution to efficiently ceil (float)...

Cheers,
Laurent

Le 23 mars 2015 17:18, "Laurent Bourgès" <bourges.laur...@gmail.com
<mailto:bourges.laur...@gmail.com>> a écrit :

    Jim,

    Here is the new webrev:
    http://cr.openjdk.java.net/~lbourges/marlin/marlin.4/

    Changes:
    - Fixed line lengths to 80 chars
    - Fixed / removed single-line "/** short comment */"
    - Fixed Unsafe access
    - Use PhantomReference / ReferenceQueue and the new OffHeapDisposer
    thread to free off-heap memory to avoid finalizationin Renderer
    - added the ArrayCachesHolder class in RendererContext to gather all
    ArrayCache instances: use it wrapped using a WeakReference to reduce
    the memory footprint of large array caches
    - Use AccessController.doPrivileged(new GetPropertyAction(key)) to
    properly get System properties in a secure environment in
    MarlinRenderingEngine

    I hope this patch is now good enough to be pushed into the graphics
    rasterizer project.

    PS: I tested again using weak references for RendererContext (TL
    storage) using -Dsun.java2d.renderer.useRef=weak and it is working
    well: maybe I should use this mode by default instead of
    SoftReferences (better memory footprint): to be benchmarked and
    discussed...

    First results (JDK8) with WeakReference seems as good as using
    SoftReference (very minimal GC overhead):
    Tests    27    9    9    9
    Threads    4    1    2    4
    Pct95    132.155    130.149    130.757    135.558

    Regards,
    Laurent


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