Hmmm, you mean you would like to have my screenshot as illustration for the v.hull manpage? That can be done, but don't you think it is a little bit too "overloaded" for that purpose? Maybe we could add it to the GRASS screenshots gallery instead and use something simpler for the man page?
I also think that license is OK. Only thing that bother me a bit in hindsight is: "... in its entirety". Because the code I included is changed to work with the GRASS data model and floating point precision plus I have cut out some parts that make no sense in a GRASS module. So maybe we should include an unaltered version of the original source code, as well? How would you interpret "entirety"? Cheers, Benjamin Markus Neteler wrote: > Hi Benjamin, > > tested and uploaded. I have added an example but your is > much nicer. Please consider to patch description.html for > this (then we could upload also your nice screenshot). > > concerning the chull.c copyright - to me it looks GPL compliant: > > /* > This code is described in "Computational Geometry in C" (Second Edition), > Chapter 4. It is not written to be comprehensible without the > explanation in that book. > > Input: 3n integer coordinates for the points. > Output: the 3D convex hull, in postscript with embedded comments > showing the vertices and faces. > > Compile: gcc -o chull chull.c > > Written by Joseph O'Rourke, with contributions by > Kristy Anderson, John Kutcher, Catherine Schevon, Susan Weller. > Last modified: March 1998 > Questions to [EMAIL PROTECTED] > -------------------------------------------------------------------- > This code is Copyright 1998 by Joseph O'Rourke. It may be freely > redistributed in its entirety provided that this copyright notice is > not removed. > -------------------------------------------------------------------- > */ > > So I have uploaded it to SVN. > > Markus > > On Jan 18, 2008 10:10 AM, Benjamin Ducke <[EMAIL PROTECTED]> wrote: >> Dear all, >> >> I have attached a patch that extends v.hull to accept 3D vector point >> maps and create a 3D hull composed of faces and a kernel at the 3D >> geometric center of the hull. >> >> I have attached a small screenshot from ParaView to show what I mean. >> >> >> The patch is against SVN trunk. Apply inside v.hull subdir with -p1. >> >> Cheers, >> >> Benjamin >> >> -- >> Benjamin Ducke, M.A. >> Archäoinformatik >> (Archaeoinformation Science) >> Institut für Ur- und Frühgeschichte >> (Inst. of Prehistoric and Historic Archaeology) >> Christian-Albrechts-Universität zu Kiel >> Johanna-Mestorf-Straße 2-6 >> D 24098 Kiel >> Germany >> >> Tel.: ++49 (0)431 880-3378 / -3379 >> Fax : ++49 (0)431 880-7300 >> www.uni-kiel.de/ufg >> > > -- Benjamin Ducke, M.A. Archäoinformatik (Archaeoinformation Science) Institut für Ur- und Frühgeschichte (Inst. of Prehistoric and Historic Archaeology) Christian-Albrechts-Universität zu Kiel Johanna-Mestorf-Straße 2-6 D 24098 Kiel Germany Tel.: ++49 (0)431 880-3378 / -3379 Fax : ++49 (0)431 880-7300 www.uni-kiel.de/ufg _______________________________________________ grass-dev mailing list [email protected] http://lists.osgeo.org/mailman/listinfo/grass-dev
