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On Feb 21, 2008, at 2:27 PM, [EMAIL PROTECTED] wrote:


I was going to suggest extending v.what to take xy coordinates (single
xy or line of xy's with a buffer distance to find stuff within that
buffer distance of the coordinates; set of at least 3 xy's to ID a
polygon and find the stuff within it).

However, I want to also strongly second Helena's idea. The new wxPython
GUI is essentially finished. Now it needs testing, bug fixing,
optimizing, etc.

The one piece of the GUI that is not done is a 2.5+D visualizer along
the lines of NVIZ. As you know, NVIZ is built with a mix of TclTk, a Tk
OpenGL widget, and C. What we need is something that will run in
wxPython instead of TclTk. There are various ways to do this, I'm sure
with pros and cons. My personal preference for interface is that this
new tool would visually appear in the following way:

-Start the wxpnviz module and you get a new toolbox window to control
the N-dimensional view.
-The module will grab any active maps in your layer tree (i.e., the ones
you are displaying in 2D in the map display) and render them in 3D --
sort of like the current NVIZ button tries to do in TclTk now.
-The 2.5 or 3D image (i.e., include volumes) appears in the same window
as the 2D map did, replacing the previous view of the 2D map with a
2.5/3D rendered image that is controlled by the toolbox. That is, the
OpenGL canvas could replace the wx.PseudoDC canvas that used for 2D
display, for example. You would not have a special N-dimensional display
window that you need to manage separately from other display windows
(i.e., don't do it like NVIZ does now).
- All map management would continue to be done through the current layer manager, rather than a separate interface (i.e., not the way that NVIZ
works now).
- The rendering module would also display overlays like grids,
barscales, and the like in the same way that the 2D manager does.

The ideas is that for the user, you don't need to learn a new interface for basic map display management to get a N-dimensional visualization.
The only new interface to learn would be those tools specifically
related to the N-dimensional visualization (e.g., rotation,
z-exaggeration, lighting, isosurface selection, etc).

The other thing that would be nice for many people would be to have a
command version of the visualizer that could accept a set of arguments (or maybe a configuration file) that controlled the display and rendered
to a PNG instead of the wxPython display window

Michael

why not to use the python bindings of VTK (http://www.vtk.org) to do 3D rendering? It seems to me that VTK is a bit easier to handle than OpenGL
directly, but my programming skills are not the best.
WolfgangZ

I don't know a lot about VTK. However, OpenGL support comes with wxPython, without a need for another dependency.

One other suggestion that I forgot to mention. How about expanding r.los along the lines of r.cva?

Michael

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