On 03/09/2008 03:25 AM, Hamish wrote:
Wolf Bergenheim wrote:
* displaced symbols.
   Create a module to place map symbols on a map, so that the
   feature and other overlap information is minimized (NP-Complete
   problem). The map symbol should be referenced to their original
   location, by using a reference line.

I don't quite understand what you mean by map symbol. Automatic
placement for legends, north arrows, and scale bars? (Seems reasonable,
even if I'm not sure I'd ever use it personally)

Or for 'd.vect type=point icon=symbol_class/symbol_name'? (I don't
think we should be perturbing spatially referenced markers)

I mean icons for point-symbols, the idea of the module would be to have these icons displayed in such a way that they don't overlap, say if you have 5 layers, on for churches, one for schools, one for restaurants, etc, at some point these icons might overlap, if they are too close to each other. Also optionally if you have a map of a city you probably don't want to place the symbol so that it obstructs say an complicated crossing. This is perhaps a bit too much focused on mapping for GRASS, but it was just an idea...

* Create new symbol file and add support for it to the GUI and a
   d.icon command, and to the PS driver.

Again, I'm not quite following what this is about.

Basically the same thing, but support for ps.map, like labels.


see d.graph, and "d.stations" + "d.mark" in the wiki addons, and
  http://grass.gdf-hannover.de/wiki/IconSymbols


Yeah, I just feel it would be nice to be able to support icons in any format, or at least provide tools to convert common icon formats to something that GRASS can use.

* Support native GRASS symbols, png, svg and others. Support
specifying symbol in the database for each feature.

see the .eps note at the end of the d.graph help page, and note that
ps.map already supports .eps symbols; AFAIR "svg2eps" may be done from
directly from the command line with inkscape's command line options.

Also in the GUI display window, or else maybe create a GUI for ps.map ;)

Uniforming the vector modules:
* Vector 3D support. Make all vector modules work in 3D space.
* Add where= and cats= to as many modules as possible, where
reasonable (also see ml discussion on this)

it would be good to write down exactly which modules are involved.
"all" will not be appropriate.

I see this more of a chore than an interesting new project challenge.

You might see is as a chore, whereas some student might see it as fun. ;)

The idea with the ideas on the ideas page is to give some sort of indication to the student what we would expect from an application. They are not, and should not be complete SoC applications. It is the responsibility of the Student to work them into an actual SoC application, which is interesting enough to be accepted.


* Improved line of sight (Paul Kelly's proposal from last year)
Yes please

* 3D Vector line of sight (related)
example of how/when this would be used?

We have a city of buildings and want to see where we should put our towers. This is something Markus mentioned to me in passing. Markus perhaps you can elaborate.

* wxGui Graphical colour and interval and category selections. This would create a file which could be used in r.reclass, r.colors and friends. Maybe a similar tool for the vector equivalent?

how does this releate to the new thematic tools?

Perhaps these interval files could be used as well? I'm not too familiar with the new thematic tools... :(


* raster db connections. The raster category value would be a cat in
a database. Introduce maybe a new kind of map otherwise identical to
an INT map, but the values should be treated as DB cat id's.
* is this at all feasible?

example of how/when this would be used?
Say you have a raster map of anything and want to be able to store more then one piece of information for each pixel. So in essence the pixel value would be the key to the table. See ARCGis for more uses ;)


* Expand v.generalize with new methods (e.g merging, exaggeration, collapse, displacement, point aggregation)

a big enough project?

I think so yes. Last year it was a good project. This year it could be extended with more methods to complete out generalization support.


* create an SQL query builder tool to help build sql queries, if
enough time add PostGIS queries [cooperation with PostGIS]

interesting.


* rewrite v.buffer / v.parallel

yes please.

:D I'd also love to see this be realized.


* reimplement v.delauny (also possibly by going via some other data structure)

has it been established that the method is bad? I do not remember
seeing anything which would suggest that problems could not be solved
with some small bug fixing, in which case it would be silly to throw
the whole thing away and start a new module.

There was some email about it, where someone concluded that it should be rewritten. Search the archives. ;)

 >> * v.out.odg To create OO draw files (we could maybe collaborate with
OO.o on this one, e.g. one mentor form each organisation)

wouldn't it be better to go for something more generic, like improving
the postscript dispaly driver? (probably as part of GRASS 7)

As you've probably figured out I'd love to see a simpler tool to create maps in GRASS, preferably a snazzy GUI.


* I've heard many complaints about GRASS lacking a Krigin module. One
of these ideas could fix that (maybe both)
* gstat GUI (would create gstat files, run gstat, and provide a GUI
for all file editing tasks)
        * The same except would create an R script.

this is related to the R integration threads.
Yes.


maybe we could trawl through wishes in the bug trackers for more
ideas..

Please do!

Also I'd like to point out that we should start getting out a list of ideas ASAP, the students will start reading our pages on the 17th.

--Wolf

--

<:3 )---- Wolf Bergenheim ----( 8:>

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