Hi Daniel.
Thanks for your reply. I'm trying to generalize (and smooth) polygons, not
lines, so your suggestion do not apply.
Any other hint?
All the best.

On Tue, 3 Nov 2009 18:20:39 +0000, Daniel Bundala <[email protected]>
wrote:

> Try v.build.polylines. This was discussed couple of times before. So
> you might want to have a look at some older discussions.
-- 
http://faunalia.it/pc
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