at first I was quite excited about it but when I thought about potential 
unintended consequences 
it appeared to me that people may stop submitting bug fixes for free and just 
wait until
enough people are willing to pay for it. I would wait to see how it works out 
for QGIS community.
It may have an effect of reduced bug fixing unless there is a good pool of 
money 
to get the fixes done.
Organizing set of needed bug fixes into an interesting GSoC project or student 
class project
may be safer,

Helena 

On Mar 22, 2010, at 6:42 PM, Dylan Beaudette wrote:

> On Saturday 20 March 2010, Markus Neteler wrote:
>> Hi PSC,
>> 
>> following the QGIS idea of
>> "Donate some money to squash your most annoying bug"
>> http://www.qgis.org/wiki/Bugs
>> 
>> I would suggest to do likewise for the GRASS bugs. The overhead
>> is almost zero, money directly payed from the donor(s) to the
>> bugfixer and all denoted in the Wiki.
>> 
>> How does it work:
>> * a user suggests a bug to be fixed in the Wiki with some seed
>>  funding including a precise description of his/her expectations;
>> * more users add money as needed until someone picks it up and
>>  fixes it for the available amount;
>> * the developer is payed directly by the donor(s).
>> 
>> The "normal" bug squashing business continuous of course as usual.
>> 
>> What do you think?
>> 
>> Markus
> 
> 
> Hi Markus,
> 
> It sounds like a good idea, as long as funds can be transparently accounted 
> for. What mechanism is used for payment? Also, it would be a useful to have 
> several people notified before a transaction is completed, as an additional 
> level of oversight. 
> 
> Cheers,
> Dylan
> 
> 
> -- 
> Dylan Beaudette
> Soil Resource Laboratory
> http://casoilresource.lawr.ucdavis.edu/
> University of California at Davis
> 530.754.7341
> _______________________________________________
> grass-psc mailing list
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