> Most of GRASS' performance issues arise from the fact that code
> simplicity takes precedence over perfomance.

I can't imagine how much faster could be GRASS! I mean, it's faster than
most other GIS tools... so if "performance programing" would be
mandatory for "core modules" then it would ...flyyyy!!! (?)

> Writing optimised code requires a fair amount of effort, and
> maintaining optimised code is even worse. Consequently, most of GRASS
> is written without even basic optimisations, let alone more extreme
> measures such as using a GPU as a co-processor.

Thanks for the detailed information ;-)

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