I see what you're trying to do, but it's hard to guarentee that booleans will work. Things need to be cleanly set-up for booleans to work as they can be a bit touchy.
First, try to construct a simple test set-up. Draw a box (box centered on plane for instance) and then offset the box diagonally so you have 2 boxes that overlap. Then play with the "difference" and "intersection" booleans. Depending on which box plugs into A and which plugs into B you get different results. Eventually you should be able to work through all possible combinations to obtain whatever boolen result you want. It seems like what you are attempting should work, but be careful that your 2 boolean objects are closed BReps. You may need to take the extra step to use the "join" boolean to make sure everything is closed up. Hope that helps, taz On Sep 8, 2:14 am, Grasshope <[EMAIL PROTECTED]> wrote: > Dear hoppers, > > I'm in the process of modeling the "turning torso" > (http://www.turningtorso.com/) in grasshopper. > > The problem so far is that i cannot perform boolean function between > two loft objects (with cap holes sealed). However, I can do it if i > bake them and booleam them in Rhino. I found the same problem when > trying to boolean two loft objects if the surface of one of them > overlap exactly with part of the other one. > > can anybody help to look at my grasshopper script file and give advice > on how to boolean the last two objects created by this script? > > You can find my problematic script file in the "Files" section of this > group by the name "Turning torso grasshopper model 080909 1408.wrm". > > The explaining images are also uploaded. > > To generate the model you only need to define the centre of the model > by selecting a point in Rhino. > > thanks!
