hi, taz, thx! i've found the Join boolean function. but the two objects created in my "turning torso" script didn't merge into a single piece, the same problem as using the subtract boolean function.... don't know if it is because that part of the surfaces of the two objects overlap exactly.
- grasshope On Sep 9, 11:44 pm, taz <[EMAIL PROTECTED]> wrote: > It's just the 3rd option on the boolean menu in addition to > "intersection" and "difference". It may actually be called "union." > > You can attach as many geometric pieces as you want and it will try to > combine them into a single object. > > taz > > On Sep 9, 1:26 am, Grasshope <[EMAIL PROTECTED]> wrote: > > > thank you, taz! > > > the problematic boolean objects in my script are closed and caped > > BReps. i can use box to boolean them but still i can't boolean > > between. I have no idea why this happen... > > > btw, can you tell me where's the "join" boolean function u'v > > mentioned? i can only find a "join curves" function... > > > Grasshope > > > On Sep 8, 11:45 pm, taz <[EMAIL PROTECTED]> wrote: > > > > I see what you're trying to do, but it's hard to guarentee that > > > booleans will work. Things need to be cleanly set-up for booleans to > > > work as they can be a bit touchy. > > > > First, try to construct a simple test set-up. Draw a box (box > > > centered on plane for instance) and then offset the box diagonally so > > > you have 2 boxes that overlap. Then play with the "difference" and > > > "intersection" booleans. Depending on which box plugs into A and > > > which plugs into B you get different results. Eventually you should > > > be able to work through all possible combinations to obtain whatever > > > boolen result you want. > > > > It seems like what you are attempting should work, but be careful that > > > your 2 boolean objects are closed BReps. You may need to take the > > > extra step to use the "join" boolean to make sure everything is closed > > > up. > > > > Hope that helps, > > > taz > > > > On Sep 8, 2:14 am, Grasshope <[EMAIL PROTECTED]> wrote: > > > > > Dear hoppers, > > > > > I'm in the process of modeling the "turning torso" > > > > (http://www.turningtorso.com/) in grasshopper. > > > > > The problem so far is that i cannot perform boolean function between > > > > two loft objects (with cap holes sealed). However, I can do it if i > > > > bake them and booleam them in Rhino. I found the same problem when > > > > trying to boolean two loft objects if the surface of one of them > > > > overlap exactly with part of the other one. > > > > > can anybody help to look at my grasshopper script file and give advice > > > > on how to boolean the last two objects created by this script? > > > > > You can find my problematic script file in the "Files" section of this > > > > group by the name "Turning torso grasshopper model 080909 1408.wrm". > > > > > The explaining images are also uploaded. > > > > > To generate the model you only need to define the centre of the model > > > > by selecting a point in Rhino. > > > > > thanks!- Hide quoted text - > > > - Show quoted text -
