hi, taz, thx! i've found the Join boolean function. but the two
objects created in my "turning torso" script didn't merge into a
single piece, the same problem as using the subtract boolean
function.... don't know if it is because that part of the  surfaces of
the two objects overlap exactly.

- grasshope


On Sep 9, 11:44 pm, taz <[EMAIL PROTECTED]> wrote:
> It's just the 3rd option on the boolean menu in addition to
> "intersection" and "difference".  It may actually be called "union."
>
> You can attach as many geometric pieces as you want and it will try to
> combine them into a single object.
>
> taz
>
> On Sep 9, 1:26 am, Grasshope <[EMAIL PROTECTED]> wrote:
>
> > thank you, taz!
>
> > the problematic boolean objects in my script are closed and caped
> > BReps. i can use box to boolean them but still i can't boolean
> > between. I have no idea why this happen...
>
> > btw, can you tell me where's the "join" boolean function u'v
> > mentioned? i can only find a "join curves" function...
>
> > Grasshope
>
> > On Sep 8, 11:45 pm, taz <[EMAIL PROTECTED]> wrote:
>
> > > I see what you're trying to do, but it's hard to guarentee that
> > > booleans will work.  Things need to be cleanly set-up for booleans to
> > > work as they can be a bit touchy.
>
> > > First, try to construct a simple test set-up.  Draw a box (box
> > > centered on plane for instance) and then offset the box diagonally so
> > > you have 2 boxes that overlap.  Then play with the "difference" and
> > > "intersection" booleans.  Depending on which box plugs into A and
> > > which plugs into B you get different results.  Eventually you should
> > > be able to work through all possible combinations to obtain whatever
> > > boolen result you want.
>
> > > It seems like what you are attempting should work, but be careful that
> > > your 2 boolean objects are closed BReps.  You may need to take the
> > > extra step to use the "join" boolean to make sure everything is closed
> > > up.
>
> > > Hope that helps,
> > > taz
>
> > > On Sep 8, 2:14 am, Grasshope <[EMAIL PROTECTED]> wrote:
>
> > > > Dear hoppers,
>
> > > > I'm in the process of modeling the "turning torso" 
> > > > (http://www.turningtorso.com/) in grasshopper.
>
> > > > The problem so far is that i cannot perform boolean function between
> > > > two loft objects (with cap holes sealed). However, I can do it if i
> > > > bake them and booleam them in Rhino. I found the same problem when
> > > > trying to boolean two loft objects if the surface of one of them
> > > > overlap exactly with part of the other one.
>
> > > > can anybody help to look at my grasshopper script file and give advice
> > > > on how to boolean the last two objects created by this script?
>
> > > > You can find my problematic script file in the "Files" section of this
> > > > group by the name "Turning torso grasshopper model 080909 1408.wrm".
>
> > > > The explaining images are also uploaded.
>
> > > > To generate the model you only need to define the centre of the model
> > > > by selecting a point in Rhino.
>
> > > > thanks!- Hide quoted text -
>
> > - Show quoted text -

Reply via email to