There's a lot more commands to duplicate. Lots of stuff is still
either missing or very cumbersome.
Adding components is the easy bit. It usually takes longer to make the
icon than to write the code. Adding core features such as Undo/Redo,
Data trees, Custom previews etc. etc. is much harder.

--
David Rutten
Robert McNeel & Associates

On Sep 30, 3:52 pm, opposablethumbs <[EMAIL PROTECTED]> wrote:
> Ok, sounds good.
> I had posted this question before I read in another that you are
> planning on adding a whole lot of nodes as the development goes on.
> Seeing the stuff that people are doing now, I can't imagine what more
> nodes are going to bring from you guys.  Amazing stuff!
>
> thanks Dave
>
> On Sep 30, 4:50 am, David Rutten <[EMAIL PROTECTED]> wrote:
>
>
>
> > Rectangle and Polygon primitives are coming.
> > Until then, taz' suggestion is best.
>
> > --
> > David Rutten
> > Robert McNeel & Associates
>
> > On Sep 30, 12:13 am, taz <[EMAIL PROTECTED]> wrote:
>
> > > opposablethumbs,
>
> > > You're right there isnota rectangle primative.  You're best approach
> > > may be to create 4 points and connect them with a closed polyline.
>
> > > taz
>
> > > On Sep 29, 3:19 pm, opposablethumbs <[EMAIL PROTECTED]> wrote:
>
> > > > I'm a fish out of water.
> > > > How would I make a simple rectangle that I can control the X, and Y
> > > > length?
> > > > I couldn't find a rectangle primitive.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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